Debriefing > General Goldeneye

[Dev's Ask Fans] What do you want in Beta 3?

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PPK:
I know it you walk slowly when you are in aim mode; just though there could be a "setup" (dunno if that's the way you call it) with the options I mentioned already implemented, just some variables changed, that's all.

Ermac:
I swear it takes 50 gazaillion hits to kill somebody that has body armor on. I hope beta 3 it dosen't take so many hits.

Rodney 1.666:
Bear in mind that the armor is basically a second life meter.
It was like this in GE007, though I have never ran any experiments to see if the armor receives the same damage as your health. (In GE007 or GE:S)

VC:
It will depend on your weapon and where you hit them.

RCP90 can kill a 100/100 with three bullets if you do it appropriately.  Of course, you could also take issue with your enemy's big toe and dump 57 rounds into it before that little piggy goes to graveyard.

Armor and Health have the same value. The only difference is that Armor can be replenished and is spent before health.

GES Alpha 1.0/1.1 used the HL2 system, which split damage between HP and AP.  Beta 3 uses the Goldeneye system.  I saw to that. You do know that my function on Goldeneye Source Team is specifically to be a nit-picking bastard about every detail that isn't like Goldeneye 007 that could be like Goldeneye 007, right?

Anyway, if you're curious about damage, hit the wiki's weapon pages. They are all updated to Beta 3 specs.

Rodney 1.666:

--- Quote from: Viashino Cutthroat on January 21, 2009, 04:20:05 am ---I saw to that. You do know that my function on Goldeneye Source Team is specifically to be a nit-picking bastard about every detail that isn't like Goldeneye 007 that could be like Goldeneye 007, right?

--- End quote ---

Been picking up on that.

*hits wiki*

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