Debriefing > General Goldeneye

[Dev's Ask Fans] What do you want in Beta 3?

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killermonkey:

--- Quote from: TooCrooked on November 15, 2008, 07:32:43 am ---really? my mouse buttons are set to jump and zoom in, and this doesnt work for me

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+ATTACK1 and +ATTACK2 buttons pushed together at the right time will get them to detonate...

StrikerMan780:

--- Quote from: Me, In another thread ---Make the Aim mode more like GoldenEye's, as in being to aim the Crosshair at any point on the screen with the mouse. This function exists in SMOD and PD: Source, and it would be cool to see it in GES.
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That's all I want. :)

BTW, I heard someone say there were no props in the original N64 Goldeneye MP... Not entirely true, Archives had some Explosive boxes, and Bunker had some exploding monitors. IIRC, some levels had a chair or two as well.

VC:
There's an +attack1 now?

Since reloading mines makes no sense, why not have +reload work as a detonation trigger?  That would prevent a need to alias the two-action combo to make a one-touch det, it will be a key that everyone will have within easy reach, it wouldn't require adding a new +ge_detonate sort of command, and wouldn't get in the way of anything.

killermonkey:
but the fact is there is some skill involved in the detonating of mines in people's faces, its supposed to be challenging and annoying (thats the drawback!)

CCsaint10:

--- Quote from: StrikerMan780 on November 15, 2008, 10:03:29 pm ---That's all I want. :)

BTW, I heard someone say there were no props in the original N64 Goldeneye MP... Not entirely true, Archives had some Explosive boxes, and Bunker had some exploding monitors. IIRC, some levels had a chair or two as well.

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I really hope GE: Source does not ever use the aiming like Perfect Dark Source has. It is just annoying turning the mouse to watch the aim crosshair on the side of the screen. Not to mention how much of a pain in ass it was to walk straight and keep the mouse in a decent position. It is just a weird and awkward feeling. Hope that feature never gets in. :D

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