Debriefing > General Goldeneye

[Dev's Ask Fans] What do you want in Beta 3?

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VC:
Items return to their home positions when they've been disturbed.

PPK:
Noticed this yesterday while I was playing in the Facility (not the classic version): on the room with the bulletproof glass windows, I shot my Cougar Magnum and, to my amaze, I saw no bullet hole on the other side! This should be fixed. I remember that in GE007 this weapon pierced anything, and it pierced the bulletproof glass twice (if you got the right angle). It would go through doors, crates, etc.

Probably it was from the server or something (was playing in one of the WNx servers, the LTK one); if not, then please enlighten this darkened mind.

drukqaddik:
something else i just noticed. on the egyptian (er spell) level, behind the secret passage where the turrets were in the hall, you have to jump to enter the 3 angled passages, if you have jumping disabled you cant enter them which poses a problem if you want the whole experience without the jumping.

VC:
Penetration is on the to-do list.

Jumping-off gameplay issues with Egyptian are currently being reviewed.

drukqaddik:
awesome

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