Debriefing > General Goldeneye
[Dev's Ask Fans] What do you want in Beta 3?
killermonkey:
I will address the requests you guys point out that have already been fixed / implemented in the programmer's blog. FYI, a lua tutorial tailored to GE will be on the wiki prior to release along with the convars and their meanings.
Solve My Maze:
Hello, I'm new to the forums, and used to play a fair bit of GES a while back. I agree that you die way to quickly in it. Sometimes it just feels like your constantly being killed. Good mod right enough. Going to redownload it just now for my lappy :D
Doc.NO:
- everything exploding. I really enjoyed that in ge64. There are already some exploding props, but most of them arent.
- spawn protection. Since there are more than 4 players in a game due to the nature of the mod, while the maps are more or less the same size, I think it's a good way to avoid spawn killing. I've added this on my LTK server, and its much much better.
- better weapon balance. Think you guys are already working on this :/
- dual wielding ala GE64.
- better weapon sounds. Right now it sound sooo low budget and botched.
- a bug free release. And, if a bug arise, a QUICK patch.
- team spawn. C'mon it takes two mins to code, and was so neat in beta 1.0.
- a detailled documentation of LUA with examples. I'm with razor on this one.
VC:
Exploding props are fun but there were no props in MP, and we don't want a pistols match to be about blowing up table lamps. We'll figure something out.
Invulnerability periods are implemented, so they should trigger on spawn. That gives you .7 seconds to dodge, or return fire in LTK/SA.
Weapons are going to rock, but I'm not guaranteeing to get them on Goldeneye specs before B3; ten months ago everyone said "we're not doing that deadline crap ever again..." and now people are talking deadlines. I lol. :D
Dualies are in-progress but likely not on Goldeneye spec.
Doc.NO:
--- Quote from: Viashino Cutthroat on November 09, 2008, 02:57:08 am ---That gives you .7 seconds to dodge, or return fire in LTK/SA.
--- End quote ---
Wonder if it's enough... implemented that, and 1 second isn't enough, 2 is too much. 1.5 is fine.
--- Quote from: Viashino Cutthroat on November 09, 2008, 02:57:08 am ---Exploding props are fun but there were no props in MP, and we don't want a pistols match to be about blowing up table lamps.
--- End quote ---
No prop in MP, true. But it would be nice to have them in ges, gain more ge64 feeling. And as long as prop explosions don't takes damages, it wont impact gameplay, if that's what your worried about.
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