Alrighty then.
I could list off every single little thing, feature, and mode of play in the N64 game, but that would be asking way too much. So I'll just stick with what's important in the
now.
-Dual-wielding weapons. However, there needs to be some sort of requirement that needs to be met before someone can be holding two. Otherwise, everyone will just pick up two and then everyone's spraying everything guns akimbo-style.
Models:-Trevelyan
-Natalya
-Boris
-Valentin
Maps:-Subterranean Caverns
Weapons:-DK5 Deutsch (with silencer)
-Phantom
-Laser?
-Rocket launcher
-Grenade launcher
-Grenades
Of course, with such a long weapon list, server admins will need to be able to customize their weapon schemes.
How possible that is, I don't know.
-Sniper rifle
has do deal more damage than it does. Not overboard, but...
-The RCP-90 also just... doesn't sound right. A higher-pitched sound would suit it.
In specific maps, another version of the antenna cradle would be awesome.
I like the current one. It works well.
However, there are several things that could always be improved.
1. Keeping the three towers with the walkways would still be fine. Or perhaps just having the one walkway on its own? The cable car from the film would be a nice touch as well. (Though that might not work perfectly if there's no base connected to the other end.
2. lulz, Rocking the Cradle just started playing in Winamp.?
3. The lower part of the cradle (called the azimuth arm) really ought to extend to a length longer than the main triangular support of the structure. The whole thing looks scrunched...
4. Having the azimuth arm rotate along its track now and then would be
kickass.
5. The antenna itself could be longer. It too looks scrunched.
Though I can see why it wouldn't be too terribly long, as it would be a chore getting back
up without getting shot by someone looking down.
The cradle thing isn't important to this specific release. Just something that would be ball-to-the-walls awesome if created for the final version of the TC.
So, yeah. That's my input.
Thanks for reading.
Pretty sure I'm finished editing this now. ^^;
- Bunny hopping, I don't mind it being in or out but if you're going to keep it limit the rate at which you can hop/jump, some people do it so fast repeatedly that bullets which clearly hit (in LTK mode with paintball enabled) the CD system never registers a hit.
Indeed.
*cough*