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Rodney 1.666:
Finally. Someone else with a passion for video game music.
Excellent work. Added most of those to my 2-day playlist. =D

TenchuX:

--- Quote from: killermonkey on October 30, 2008, 03:22:58 am ---Do you do sound fx at all? Weapon sounds? Have access to said studio(s)?

--- End quote ---

If your asking if I am capable of making sound effects... I do know how it's done in the "film/game industry" etc.  aka. crunch a bowl of cereal to make it sound like you're crunching some leaves while walking in the woods or banging metal against a radio tower wire to make the blaster sounds you hear in Star Wars.  However, that requires a quality microphone and matching setup.  All I have in terms of microphone recording is a cheap little thing on my desk, so nothing portable.

Real world sounds are the best way to make sound effects that aren't super futuristic... and even then the real world does pretty good at that.

Now if you're talking about digitally creating sounds, I'm sure I can make some stuff, but probably nothing you really want for this game...basically just beeping sounds, low pitch pads and the like.  Nothing that could resemble a weapon sound (AK-47 etc) for the game.

The most I've ever done in creating my own "sound effects" was recording me breathing and then changing the pitch, adding EQ work, and then some reverb to make a creepy wind sound for a Super Metroid song.

Hope that answered your question :)



P.S.

Glad you (Rodney 1.666) and the others liked it.  Video game music is vastly underrated as a viable form of music.  I have more great memories from game music than anything other type of music... but then again that's probably because I've played games all my life.  Film music would be next on my list though ;D!

basstronix:
I like your remix of the chrono cross song.  Like the others have said, however, the music is almost entirely done. Basically all that happens now is a random new remix will pop up, either by me or Audix.  If the team likes it, we throw it in as a choice.  Sorry buddy.

We could always use a hand in the sound department though.

Sole Signal [Audix]:
Best of luck to you! Very cool to see you interested in remixing game soundtracks; I enjoy doing that as well. If you didn't catch them the first time through my site, you may be interested in checking out remixes from Mario 64, Mario Kart 64, Chrono Trigger, Jade Empire, and Goldeneye (duh) here:

http://www.audixmusic.com/documents/remixes.html (I'll be uploading a brand new one from Banjo-Kazooie on the 31st, too)

And to answer your question, I produce everything entirely in FL Studio (bass does too). I have no hardware that I use aside from my headphones, monitors, and keyboard. :)

TenchuX:
Thanks for the replies.  I'm actually amazed you both were able to pump such quality sounds out of FL and without any hardware help.  Pretty much all the big remixers I used to chat with in OCR back when I was more active used Reason or Cubase.  You probably use some really good plugins/rewire, great samples and are exceptional and EQ/Stereo mastering.  I'm kind of out of the loop as far as advancements have come and only just got FL Studio 8... all but the Scissorhands song are on FL Studio 4 or 6 with old vst's etc.

Anyway, again thanks for the replies and good luck.  Sorry I can't be much help in the "weapon sound effects" category. I'll be looking forward to the game and your songs.  I'll also be looking forward to your Banjo song Audix ;D

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