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Arkamist:
Hello,

I'd like to help out. I have VS2005, experience with source control (SVN, CVS, Perforce, VSS), and have completed the programming and level tutorials. I haven't dabbled in the Source engine before, but most of the concepts are familiar to me. I've done quite a bit of work on games in the past, from puzzle, to space shooter to first person. I tend to gravitate more towards algorithms and shader effects, but I'm open to anything.

Check out the pocketpc ARM source for an example of my porting work. The stuff I did is enclosed in #ifdefs to separate it from the desktop OpenGL stuff.
http://sourceforge.net/project/showfiles.php?group_id=91993&package_id=97123&release_id=240258
I was also a member of the team that developed Solterra for the PC and PocketPC.
http://www.blacksmithstudios.com/

My day job is as an engineer for a major hardware company developing DirectX drivers. I'm also a college grad (2005).

As far as time goes, I can offer many evenings after work and occasionally some weekend time.

Looking forward to meeting you all!

You can get in touch with me through AIM: Arkamist

CCsaint10:
I'm not sure if all the developers ignored you or what...but they didn't say anything. Are you still waiting around for a response?

Konrad Beerbaum:
We're waiting for KM (our lead programmer) to come check it out.  He's pretty busy right now, but he should be by soon.  He's the guy who will need to review your app. 

Arkamist:
Thanks for the heads up :)

Jeron [SharpSh00tah]:
wow sorry we missed your app man, as he said, we are waiting on KM

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