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Author Topic: Achievement Ideas  (Read 106386 times)

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Jonathan [Spider]

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Re: Achievement Ideas
« Reply #90 on: February 02, 2009, 05:49:19 am »

And that's why dual was never in Multiplayer.  It doesn't make a big difference.  At least for some weapons. Pistols, GrenL, RL, Klobb; those will certainly be improved with dual status.
if you suck at aiming like me and miss half your bullets it helps a lot haha.
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Ruone Delacroix

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Re: Achievement Ideas
« Reply #91 on: February 03, 2009, 05:15:07 pm »

Full pull: in one round, use all available weapons and score a kill with each one.
based on this:http://www.goldeneyeforever.com/goldeneye_terminology.php (look for FULL PULL).

I like that one. It would show that people don't always spam the same gun *coughZMGcough*
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Re: Achievement Ideas
« Reply #92 on: February 03, 2009, 05:23:11 pm »

THe problem is, full pull would be too easy on Slappers, Klobbs, and Silver PP7s.
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Re: Achievement Ideas
« Reply #93 on: February 03, 2009, 05:31:21 pm »

THe problem is, full pull would be too easy on Slappers, Klobbs, and Silver PP7s.

Well, then some kind of special condition would have to be imposed. For example, it would only be possible to complete the achievement with certain weapon layouts.

*coughZMGcough*

*coughRCP90cough*
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Re: Achievement Ideas
« Reply #94 on: February 03, 2009, 05:33:07 pm »

KM won't code special conditions. He said so a while back when he said "I won't code special conditions, stop bugging me and give me back my damn taco" and I said "no I's hungry" and the I took a bite out of Taco and he cycled through a dozen random facial expresions.

Once all the weapons are in, perhaps an achievement for earing a frag with every one of them.
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Re: Achievement Ideas
« Reply #95 on: February 03, 2009, 05:36:02 pm »

Once all the weapons are in, perhaps an achievement for earing a frag with every one of them.

Perhaps that would be a better idea, since no one is willing to code special conditions. But it would have to be more than one frag (except for the Klobb).
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Re: Achievement Ideas
« Reply #96 on: February 03, 2009, 06:51:20 pm »

I am not willing to code specific conditions based on GAMEPLAY. Achievements are another matter entirely, however we have to make sure achievements are actually achievable given the dynamic nature of our gameplay. So I like to keep them generic. The simple solution is, have the achievement look at the NUMBER OF UNIQUE WEAPONS currently spawned by the weaponset. This overcomes the whole problem of specificity because KLOBBS, SLAPPERS, and Ag7's will fail the test ( say > 3 unique weapons ).

Specifics yields confined results. Generality results in a better experience that is extensible and less Valve like.
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Re: Achievement Ideas
« Reply #97 on: February 03, 2009, 07:36:36 pm »

The condition you mentioned above is balanced and isn't that much trouble to code (says someone who only codes because he has to... :P). It seems like a viable way to solve the problem whilst keeping the original form of the achievement I proposed.
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Re: Achievement Ideas
« Reply #98 on: February 03, 2009, 10:24:51 pm »

Well I put my achievements in the wrong place the first time, I got 3 for you guys.

D5k Douche: X number of kills with the D5k
From the Cradle to the grave: knock an enemy off of Cradle to their death
Don't give a Dam: knock an enemy off of Dam to their death
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Re: Achievement Ideas
« Reply #99 on: February 03, 2009, 11:29:54 pm »

Did anyone ever make an icon for Klobbering Time? I'd really like to see it.
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Re: Achievement Ideas
« Reply #100 on: February 03, 2009, 11:44:48 pm »

how about this one?

http://www.consol.at/typo3temp/pics/dbf22e716c.jpg

the klobb maybe with a head added under it which gets hitten by the bullet softly.
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Ruone Delacroix

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Re: Achievement Ideas
« Reply #101 on: February 04, 2009, 12:34:38 am »

Actually, Major linked me a pic of it. Thanks anyway.

EDIT - How are we getting credited for these achievements? In-game credits?
« Last Edit: February 04, 2009, 10:18:27 pm by Ruone Delacroix »
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Re: Achievement Ideas
« Reply #102 on: February 05, 2009, 05:07:03 am »

Sharpshooter
Kill (set number) of enemies with head shots by the end of the game secession.

Gold Rush
Within (set time), kill (set number) of enemies with the Golden Gun or Gold PP7.

Bomber-Man
Kill three or more enemies at once with any kind of mine.

Way of the Ninja
Complete a game secession by getting (set number) kills with only melee weapons.
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Re: Achievement Ideas
« Reply #103 on: February 05, 2009, 05:23:47 am »

Sharpshooter
Kill (set number) of enemies with head shots by the end of the game secession.
That name is already used in another, hidden achievement.  It's named after one of our Dev members, SharpSh00tah :P

Way of the Ninja
Complete a game secession by getting (set number) kills with only melee weapons.
Silent Assassin is the same thing, and is already implemented.
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Meliadoul2k

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Re: Achievement Ideas
« Reply #104 on: February 05, 2009, 05:34:13 am »

That name is already used in another, hidden achievement.  It's named after one of our Dev members, SharpSh00tah :P
Silent Assassin is the same thing, and is already implemented.
Is there an official list and do they affect anything in-game?
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