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GES Update 9/27/08

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CCsaint10:
GREAT JOB GUYS!! AMAZING WORK! But I have 2 critiques.

1) It seemed like the movement was a tad slow. I definitely like the goldeneye feel..but watching the video seemed liked walking took forever. Not sure what everyone else thinks.

2) This might be a bug or it might be fraps, but when you were switching between remote mines and the detonator, it gave some weird bug where it would freak out or something. It is almost like you would see the hand go by really quick and then come out. On top of that, seems like the mines throw a little slow..anyone else see this in the video?

Otherwise, no complaints guys. Completely amazing update. Thank you.

BCKMTWKILLAHS:
Yes!! great job guys...but I have 2 suggestions as well...

1.) Ouromouv should definitley have a hat on since he had it the N64 version and plus it just replicates him more.

2.) Maybe try to do a different fall of the players when they die. For example if they get shot in the back then have them falling down knees first then onto their stomach like the orginal goldeneye..

CCsaint10:
also another thing guys. I have a suggestion. I think it would be less sickening if you had the same death animation as we have no now, but have the camera go out to 3rd person to view your body doing that. That way you can see where the fire was coming from (if you didn't know) and it will look a little more professional. Having the die when you just fall over make me sick and will make me sick watching it every time I play. Just another thought :D

Jonathon [SSL]:

--- Quote from: bklax23 on September 30, 2008, 10:29:02 pm ---also another thing guys. I have a suggestion. I think it would be less sickening if you had the same death animation as we have no now, but have the camera go out to 3rd person to view your body doing that. That way you can see where the fire was coming from (if you didn't know) and it will look a little more professional. Having the die when you just fall over make me sick and will make me sick watching it every time I play. Just another thought :D

--- End quote ---

Hey, speaking of the death animations, is the jaws ragdoll still messed up? (Couldn't tell from the video)
Also, is the weapon selection menu still going to be orange for the release? I think it would look a lot better if it were a more Goldeneye themed color, such as a semi-transparent green.

killermonkey:
Remember guys this is a "proof of concept" media release. Meaning that about 60% of what will be in the final release is in here. It shows that gameplay works, VGUI's work, and that weapons are in game and functional. The last 40% will be dedicated to polishing our existing work (mine anims for example), and completing our new work (End of Round Report, Achievements, etc.).

Thank you for your comments, not all of your questions will be answered, but trust us to make the best decisions for the mod. We promise to release a stable, highly polished, and tested version for Beta 3. That has been my goal ever since I started coding using Orange Box.

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