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Author Topic: Animator App  (Read 17713 times)

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Squash Stretch

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Animator App
« on: September 21, 2008, 08:39:22 pm »

I'm reasonable new to game animation but I've at training for a a year at www.animationmentor.com which is more film based. I have posted some assignments I have done, as you can see there not prefect. I'm responsible for all animation and layout, however I not responsible for the character models or the rigs. Everything is hand keyed, no mocap. Well I hope to hear back from someone soon.

A side note about the Jogon piece I haven't learnt facial animation yet but I will in 10 days.

http://www.dd3d.ca/animation/FINAL_Boxjump.mov

http://www.dd3d.ca/animation/Final_Jog_On_Pass.mov

http://www.dd3d.ca/animation/TailorThrow_Finish.mov
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Konrad Beerbaum

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Re: Animator App
« Reply #1 on: September 21, 2008, 08:55:39 pm »

I've heard a lot of good things about animation mentor.  Do you have a specific interest in mind?  The two main areas I believe we need animation in is weapon animations, and specific character animations such as death animations. 

How much time per week would you be able to give to the project?
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Squash Stretch

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Re: Animator App
« Reply #2 on: September 21, 2008, 08:59:11 pm »

I've heard a lot of good things about animation mentor.  Do you have a specific interest in mind?  The two main areas I believe we need animation in is weapon animations, and specific character animations such as death animations. 

How much time per week would you be able to give to the project?

I would like to start off as a weapons animations, what program is suggested for animating in Half Life 2?? Cause I have how to mod in HL2, I have been modding in Crysis lately.
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Konrad Beerbaum

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Re: Animator App
« Reply #3 on: September 21, 2008, 09:02:39 pm »

Either Max, Maya, or XSI can be used to create the animation, though the quality of the exporters varies.  If you don't have access to those programs,  the XSI mod tool is a free one that can be used. 
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Squash Stretch

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Re: Animator App
« Reply #4 on: September 21, 2008, 09:04:51 pm »

I have maya its the program I use at school, so if maya is the case I have a reasonable new rigging workflow I itching to try out as well.
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killermonkey

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Re: Animator App
« Reply #5 on: September 21, 2008, 09:45:43 pm »

You are working with bipedal animations, why not animate our custom guns in the world view (as in what you see other players doing). That is a crucial step we need to hammer down. I have all the base work done for this, but just need the animations.
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Squash Stretch

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Re: Animator App
« Reply #6 on: September 21, 2008, 10:01:46 pm »

You are working with bipedal animations, why not animate our custom guns in the world view (as in what you see other players doing). That is a crucial step we need to hammer down. I have all the base work done for this, but just need the animations.

Ok....are the rigs done, and ready to go. Cause if they are send me something and I'll get started. If thats ok with everyone.
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Loafie, Hero of Dreams

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Re: Animator App
« Reply #7 on: September 21, 2008, 10:36:06 pm »

haha, im taking a 2d animation class at school, so squash and stretch made me giggle
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Jonathan [Spider]

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Re: Animator App
« Reply #8 on: September 21, 2008, 11:54:07 pm »

not to shabby i think youll be pretty good to help out with weapon animation which we could really use some help on to get them dialed in and looking sexy.

bumped to trial, go ahead and make a new thread in the Trial members section, and we'll get you something to do.
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killermonkey

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Re: Animator App
« Reply #9 on: September 22, 2008, 02:22:57 am »

Yah the rigs are done, we'll talk more. Contact me on AIM and I'll set you up nice and good
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Squash Stretch

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Re: Animator App
« Reply #10 on: September 22, 2008, 02:58:49 am »


Well thanks guys for the trial, I have posted a topic in the trial forum.

haha, im taking a 2d animation class at school, so squash and stretch made me giggle

Got to love the 12 principles, always good to make someone giggle once in awhile. :)

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