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Beginning Level Design Questions.
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Topic: Beginning Level Design Questions. (Read 7398 times)
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JamesBondMan
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Beginning Level Design Questions.
«
on:
December 13, 2008, 11:31:52 pm »
So i have been watching this MOD for awhile. like one year. lol. anyways, i was wondering what steps can i take to be able to successfuly make a map that i can use? anything would help.
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Happines is a warm gun.
kraid
Game Artist
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Re: Beginning Level Design Questions.
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Reply #1 on:
December 14, 2008, 03:11:15 am »
I suggest you to do a lot of tutorials:
http://www.interlopers.net/tutorials/
do the GES setup:
http://dev.goldeneyesource.com/wiki/index.php/Setting_Up_Hammer
and make a good level concept before starting your first map.
I mean you can be an absolute genius in mapping and beeing able to create really beautifull graphics,
but if you're maps are no fun to play, ppl won't play it.
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major
On Vacation
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Re: Beginning Level Design Questions.
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Reply #2 on:
December 14, 2008, 07:00:13 am »
I use this site allot on things, sometimes little confusing but helps.
http://www.fpsbanana.com/tuts
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All view points are of my own and not associated with the team.
Loafie, Hero of Dreams
Retired Lead Developer
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Re: Beginning Level Design Questions.
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Reply #3 on:
December 15, 2008, 02:18:17 am »
I love love love this site
http://www.halfwit-2.com/
It's like my secret weapon.
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maps in production: ge_temple
maps released: ge_caves, ge_complex, ge_complex_classic
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Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?
Sean [Baron]
Retired Lead Developer
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Re: Beginning Level Design Questions.
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Reply #4 on:
December 15, 2008, 08:27:27 am »
Ohhh nooooo, the truth comes out! Sigh, loafie....
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Sean
"Baron"
Stock
Director
sean@goldeneyesource.net
Jeron [SharpSh00tah]
Level Designer
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Re: Beginning Level Design Questions.
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Reply #5 on:
December 15, 2008, 11:18:27 pm »
w00t i gave them some tutorials a LONGGGG time ago! before GES and "SharpSh00tah" where even around, I was "Bornstein" wow, memories
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Complete:
Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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Beginning Level Design Questions.