GoldenEye: Source Forums

  • November 09, 2024, 11:21:33 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [All]   Go Down

Author Topic: August 5th, 2008 - Major Code Update!!  (Read 38704 times)

0 Members and 1 Guest are viewing this topic.

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
August 5th, 2008 - Major Code Update!!
« on: August 06, 2008, 05:26:53 am »

First off, I would like to apologize for my last blog, it was not good enough. So for this blog entry I am making it DOUBLE awesome. First, here are the pics:







As you can see we are HARD at work getting BETA 3 back to the basics. So far I have been able to get weapon/ammo spawners, LUA Gameplay, Team Select and Character Select VGUIs, several weapons, and HUD elements back into the game. Let me tell you, transitioning to EP2 engine is extremely difficult, especially since I am rewriting all code from scratch to ensure full compatibility and testing each section appropriately to ensure that BETA 3 does not carry the same bugs BETA 1.5 had.

The character selection VGUI offers new enhancements to include skin selection buttons, full mouse input for portraits, and improved layout that maximizes the area for content. I have also implemented the Team Selection VGUI that also incorporates server info (CVARs) and the MOTD.

Mines are fully functional with new and improved viewmodel animations. Mines that attach themselves to physics props will also follow them now to prevent "floating" mines! This is a huge improvement over BETA 1.5. The watch now has a nice beep sound with an appropriately timed delay before detonation (timing is everything!).

Currently, we have the following weapons loaded and ingame: PP7 (+ dual), RCP90, AR33, D5K, ZMG, Remote Mines. With more coming almost every day we are well on track. Look for an official update soon, we are throwing together a lot of our artwork that has been in progress for the last couple months. It wont be long now until you are enjoying a stable and enjoyable game of Goldeneye!
Logged

1Rusky

  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 0
  • 1Rusky has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #1 on: August 06, 2008, 05:41:14 am »

Thank you for your hard work and keeping everyone updated frequently. I just can't stop playing this game :D
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #2 on: August 06, 2008, 02:07:43 pm »

WEEEE!!! Thanks alot for this great update KM. Awesome.

I like the character selection gui.

I have also implemented the Team Selection VGUI that also incorporates server info (CVARs) and the MOTD.
Could we have a screenshot for this as well?
Logged

X-tra

  • -
  • 00 Agent
  • ***
  • Posts: 266
  • Reputation Power: 0
  • X-tra is looked down upon.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #3 on: August 06, 2008, 03:03:37 pm »

God... this stuff look awesome :o !!! Great job guys!

I need beta 3...
Logged
Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: August 5th, 2008 - Major Code Update!!
« Reply #4 on: August 06, 2008, 04:01:21 pm »

HEHE, I didn't include screenshots of the team menu cause its not release ready yet. Check back soon though!
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #5 on: August 06, 2008, 04:11:24 pm »

Not even a mention of the help i gave you km. :'(
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #6 on: August 06, 2008, 04:36:11 pm »

HEHE, I didn't include screenshots of the team menu cause its not release ready yet. Check back soon though!
I will.

Not even a mention of the help i gave you km. :'(
we love you mark.

BTW, KM, I posted about AMX style menus in Mark's blog. Any thought?

Logged

WNxMurktinez

  • Agent
  • *
  • Posts: 18
  • Reputation Power: 0
  • WNxMurktinez has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #7 on: August 06, 2008, 04:40:11 pm »

fuck yea!, looking good. please keep it up
« Last Edit: August 06, 2008, 04:43:35 pm by WNxMurktinez »
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: August 5th, 2008 - Major Code Update!!
« Reply #8 on: August 06, 2008, 05:01:12 pm »

Nice job man.  Btw, the character menu is getting some visual polish, so we should have a new version of that to show very soon.  I'm working on it right now and its looking so awesome I want to post it, but I need to hold back and finish the last few pieces first. 

btw, that is some sweet glow/hdr you've got on the weapon effects.   
« Last Edit: August 06, 2008, 05:03:39 pm by Konrad Beerbaum »
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: August 5th, 2008 - Major Code Update!!
« Reply #9 on: August 06, 2008, 06:27:33 pm »

Haha, yah lodle you helped me, but also caused me over 5 hours of debugging so I think it balances out ;-)
Logged

Mike [fourtecks]

  • Disregard KM, acquire death threats.
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,734
  • Reputation Power: 19
  • Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #10 on: August 09, 2008, 04:50:53 pm »

bah. Kmonk your test map is overly lit by HDR. THE BLINDNESS!!! :p
Logged
ge_facility, ge_facility_backzone, ge_control

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: August 5th, 2008 - Major Code Update!!
« Reply #11 on: August 10, 2008, 06:41:56 pm »

YES FINALLY SOMETHING NEW TO DROOL OVER!

Thanks for the update, the menu looks great! I can't wait to use the AR33.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Cyan

  • Secret Agent
  • **
  • Posts: 117
  • Reputation Power: 0
  • Cyan has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #12 on: August 10, 2008, 07:40:11 pm »

Thanks for the update, and making it double awesome.
Logged

BCKMTWKILLAHS

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • BCKMTWKILLAHS has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #13 on: August 11, 2008, 03:51:31 am »

dying for a new chunk of material to play!!! Please release somethinggg
Logged

StrikerMan780

  • Hellbender
  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 3
  • StrikerMan780 has no influence.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #14 on: August 11, 2008, 09:48:49 am »

Good stuff, looking forward to it.
Logged

Check out [SM]'s HL2: Deathmatch Server! I've worked hard on making it the best it can be.

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: August 5th, 2008 - Major Code Update!!
« Reply #15 on: August 17, 2008, 10:18:31 pm »

Shouldn't this be put on the main page of the site so that people who wander on see that there are things going on?
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: August 5th, 2008 - Major Code Update!!
« Reply #16 on: August 17, 2008, 10:25:56 pm »

Shouldn't this be put on the main page of the site so that people who wander on see that there are things going on?
Well, they don't have any content management system, so they need to write a new html page at each update... So it's kinda hard for dev blogs...

But I agree with ya, last update on the main page is from march...
« Last Edit: August 17, 2008, 10:27:45 pm by Doc.NO »
Logged
Pages: 1 2 [All]   Go Up