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cutscenes and other things
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Topic: cutscenes and other things (Read 15437 times)
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Shaken not Stirred
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Re: cutscenes and other things
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Reply #15 on:
July 30, 2008, 07:43:33 pm »
Quote from: Doc.NO on July 30, 2008, 05:47:25 pm
Just quote one, only one, successful SP mod. There's none...
Minerva.
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Doc.NO
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Re: cutscenes and other things
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Reply #16 on:
July 30, 2008, 08:22:45 pm »
Quote from: Shaken not Stirred on July 30, 2008, 07:43:33 pm
Minerva.
Never heard bout it...
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Konrad Beerbaum
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Re: cutscenes and other things
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Reply #17 on:
July 30, 2008, 11:25:40 pm »
Yea I was going to say Minerva as well. There have been a lot of mods that do single player stuff, but they usually use all the game assets from the original game. They are mods like different campaigns for far cry and hl2 that use all the original game assets. They can be pretty good, but they aren't nearly the same thing as a unique single player game. I think Minerva had a lot of hl2 assets in it, since it was in the hl2 universe.
You're right, many of the assets have to be done for multiplayer as well, but on a much lower magnitude, especially characters. AI is the biggest difference.
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Last Edit: July 30, 2008, 11:28:14 pm by Konrad Beerbaum
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Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
killermonkey
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Re: cutscenes and other things
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Reply #18 on:
July 31, 2008, 04:03:49 am »
Mapping is also extremely different, you left all that out Konrad. You have to map out AI waypoints, info nodes, objectives, scripting, choreographing, and of course the cutscenes lol. Topic locked, thank you come again!
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GoldenEye: Source Forums
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Debriefing
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cutscenes and other things