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3D artist

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Loafie, Hero of Dreams:

Mike [fourtecks]:
those extra polys in the cord would be ok, but since it is so small prop you can delete many edge loops without much problem. You can also make it 3 sided (if it isn't already) to save more. I like small details like that, but once again think of the size of the prop, because it will appear even smaller ingame (FOV is 90 and stuff). Take those saved triangles and put them into a rounder base.

Otherwise good job. Lets see how you can do the UV and texture afterwards.

killermonkey:
I would take 17 parallel loops out of the cord in the back. Add six more lines to your base (make it 12 sided) and extend the light bulb out so its not a tear drop, but delete the polys that you will never see in the back of the bulb. Keep the bevel in, it is actually really visible in Source with the lighting.

Overall, GREAT JOB. I really want to see your texture job on this one.

V:
The chord and bulb were taken out, combined they are an additional 200 triangles. I'll see what I can do with the cord and base before unwrapping.

update:
UVs http://i35.tinypic.com/jsc3ex.jpg
Need a little tweaking around some of the cavities but that's the bulk of the work done.

V:


A little disappointed with the painting, certainly an area where I need to read more. Especially the springs, does anyone have some tips for that? I unwrapped the UV as a cylinder with seams along the length of it.

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