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Author Topic: 3D artist  (Read 32022 times)

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killermonkey

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Re: 3D artist
« Reply #15 on: July 25, 2008, 10:44:21 pm »

Can we bump him to trial?
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Sporkfire

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Re: 3D artist
« Reply #16 on: July 25, 2008, 10:47:10 pm »

Like him too, he seems dedicated at his work. Everyone can pick up more skills along the way as long as they are dedicated.
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Mike [fourtecks]

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Re: 3D artist
« Reply #17 on: July 26, 2008, 03:12:29 am »

It is very important that modelers for this team know how to texture their own models. We don't have the resources/people to do this for other people. It is also important to know how to export and compile the model for ingame use. I was horrible at all of this a couple years back but now I am doing it all by myself because of these limitations we have. I'm actually quite happy now because I don't have to rely on others for most things.

I'll bump you to trial when I get home tonight, or on Saturday. We'll have you try out something a little more complex on the texturing side to see how strong your skills can be there. Btw, could you show your UV layout for this model?
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ge_facility, ge_facility_backzone, ge_control

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Re: 3D artist
« Reply #18 on: July 28, 2008, 07:23:19 pm »

Pre-bevel http://i37.tinypic.com/2m4u2id.jpg

I certainly understand you don't want a bunch of UV layouts dumped on your team when they have their own work while I bugger off. I really want to learn to go from reference to finished product because that's essentially what I'll be doing on my course this Fall. I might take a little bit longer but I definitely want to do the work myself.
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killermonkey

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Re: 3D artist
« Reply #19 on: July 29, 2008, 04:17:01 am »

This project has helped several of our team members develop their skills to the point that they went off to work for game companies such as EA or whatever. (Success is not guaranteed and is all about what you want to put in.)
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