Well, it's been over a month since I last did a screenshot update of this map, but after 4 total months of working on this map, trying to make it perfect, and, and doubling, or perhaps tripling my knowledge of source and Hammer, I figured it was finally time for an update. The map's nearly done, with me simply doing the last of the light tweaking and optimization with nodraw/hint/skip etc.
I've worked a lot on texture design and vmt file creation and all the options developers have with it, and managed to create bumpmaps for the wall and tile textures.
I've also done some major work on the lights, changing the color, brightness, etc... and I think I have them almost right.
As for the geometry, I tried to add a lot more detail and more advanced shapes, primarily in the displacements and the arches on the ceiling, and I rounded the corners off of many of the pillars and func_details within the map.
As for the music of the map, I've decided to try using the "Goldeneye Overture" song from the beginning of the movie, when Bond and Trevalyn are sneaking through the chemical weapons facility(It sort of sounds to me like a cinematic version of Basstronix's "bondage" theme), with the action-filled runway part possibly clipped out.
Anywho, some screenshots: