the goldengun has no trigger its stupid
It does, believe me.
I'm not a modeler, so I'm not sure if this relates to texturing or just the actual construction of the model, but are the viewmodels ever going to be optimized in any way at all? I was looking at some of them a while back, and noticed that here was often an extra hand laying off the the side, and areas that would never be seen by the player (such as down the barrel of the gun, or the right side of the barrel) were not transparent or missing, like valve's viewmodels, especially with the autoshotgun, in which the hands are not even holding the gun, and in the fire animation, the part of the gun that slides aside to pop the shell out actually opens up, which would never be seen by the player.
[attachment deleted by admin]