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Author Topic: Sniper Rifle  (Read 16422 times)

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GeneralOurumov

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Sniper Rifle
« on: June 24, 2008, 10:22:09 pm »

We need 2 make the sniper a whole lot better than it used 2 be
cuz it didnt look real at all  ::)
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Jonathon [SSL]

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Re: Sniper Rifle
« Reply #1 on: June 24, 2008, 10:54:29 pm »

I'm not sure about how the Sniper Rifle looks, when I first played the game, I was impressed by the appearance of most of the weapons. Only was I disappointed when I actually tried to shoot someone with the Sniper Rifle was I disappointed, as after 6 shots to the face, nothing appeared to happen. Now I simply just use my PP7 to snipe people.The Sniper Rifle is the worst of all the weapons when it comes to the hitbox problems, and I would personally recommend you simply don't use either it or the cougar magnum, as neither of those weapons will do any damage unless your opponent is standing completely still and you have about 4 rounds to spare.
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GeneralOurumov

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Re: Sniper Rifle
« Reply #2 on: July 01, 2008, 07:06:33 pm »

well the sniper just looked like a huge donut with a scope
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SDFprowler

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Re: Sniper Rifle
« Reply #3 on: January 03, 2009, 08:10:49 pm »

Is it possible to zoom with the sniper rifle in Goldeneye Source? 
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Bissrok

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Re: Sniper Rifle
« Reply #4 on: January 03, 2009, 08:24:03 pm »

Is it possible to zoom with the sniper rifle in Goldeneye Source? 

Hold shift to zoom.
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Rodney 1.666

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Re: Sniper Rifle
« Reply #5 on: January 04, 2009, 08:03:58 pm »

Is it possible to zoom with the sniper rifle in Goldeneye Source? 

I would hope so, as it is a sniper rifle.

Course, you can set it to any key.
If you mean zooming in and out, no, you can't.
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JcFerggy

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Re: Sniper Rifle
« Reply #6 on: January 04, 2009, 08:16:52 pm »

Will the feature to be able to zoom in and out be implemented? You could do it in GE64 with the up and down C buttons.
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VC

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Re: Sniper Rifle
« Reply #7 on: January 05, 2009, 12:26:01 am »

Variable zoom is not implemented in B3.  It is currently fixed roughtly between AR33 and the GE007 sniper zoom limit.
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SDFprowler

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Re: Sniper Rifle
« Reply #8 on: January 05, 2009, 01:44:52 am »

I would hope so, as it is a sniper rifle.

Course, you can set it to any key.
If you mean zooming in and out, no, you can't.

I wasn't aware that you could zoom at all.  Since the mod is in development, and the normal methods that I would think to activate it (right click or z) didn't work, I thought perhaps it wasn't implemented yet.  But I see, thanks for clearing it up and about the variable zoom feature.
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Mark [lodle]

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Re: Sniper Rifle
« Reply #9 on: January 05, 2009, 03:30:47 am »

go into aim mode (hold shift) and it will zoom
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Boxiii

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Re: Sniper Rifle
« Reply #10 on: January 27, 2009, 08:35:42 pm »

The thing with the sniper was that the hit's didn't register, and when they did it took 3-4 good shots to kill somebody. Very underpowered, but the new beta looks promising.
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Ratdart

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Re: Sniper Rifle
« Reply #11 on: January 30, 2009, 06:58:35 pm »

Hopefully two shots at the most with the sniper rifle should take someone down.
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Re: Sniper Rifle
« Reply #12 on: January 30, 2009, 07:49:30 pm »

Three if they're fully armored and you hit the head.  (It was four in GE007)
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Ratdart

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Re: Sniper Rifle
« Reply #13 on: January 30, 2009, 07:52:49 pm »

Guess I am getting old :'( I don't remember that.

Or I just play too many other games where it's 2 snipe shots @ the max.

Sounds good either way.
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Meliadoul2k

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Re: Sniper Rifle
« Reply #14 on: February 02, 2009, 03:06:38 am »

Hope the Sniper Rifle gets a buff. I just started practicing sniping in other FPS games.
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