Hi guys, since Anthony is not really coding for us anymore I will be using his blog to post updates since I don't want my own
Over the course of the past two months I have been otherwise unavailable (out to sea) so not much work has been done, however.... I completed the implementation of the Weapon/Ammo Spawning system! I made it extremely easy for server's to implement custom weapon spawns, while also delivering all the classics upon release. The core of the spawning system lies with the map. The mapper designates the various weapon/ammo spawns using the respective entities and assigns each one a value from 1 to 7. 1 being a weak weapon and 7 being a strong one. In the script file weapons are designated to go into those 7 slots. The server admin can then set the weapon set and the weapons will spawn and ammo will inteligently spawn as well. No ammo definition needs to be set! Random weapons can be assigned as well.
Example:
"power_weapons"
{
"print_name" "Power Weapons"
"weapons"
{
"1" "DD44"
"2" "COUGAR_MAGNUM"
"3" "RCP90"
"4" "AR33"
"5" "AUTO_SHOTGUN"
"6" "D5K"
"7" "AR33"
}
}
Currently I am developing BETA 3's VGUI menus. I am starting with the character selection screen then moving to the team select / intro screen. I am very excited at the prospect of working gameplay and being able to initiate that with VGUI will be the first huge step towards release.
After VGUI's are completed we are going to implement the rest of our weapons, mines, and melee. That should take about two weeks. Expect some serious testing screens within the month!