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blog 13/06/08 Ges 1.1i

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Doc.NO:
any update on YOLT? :P

oh, and yet another bug, for knife whore ;) : ammo box do not gives you throwing knifes

Mark [lodle]:
Yeah sorry been swamped with other things.

Do have a finished patch but due to the severity of the bugs it isint backwards compatible and wont ever be. Trying to add as much bang for buck in to make it a worth while upgrade. Should be done by week end hopefully.

Doc.NO:

--- Quote from: Mark [lodle] on June 25, 2008, 12:01:30 pm ---Yeah sorry
--- End quote ---
Don't. There are countless of other things much more important than ges.


--- Quote from: Mark [lodle] on June 25, 2008, 12:01:30 pm ---it isint backwards compatible and wont ever be.
--- End quote ---
:( :( :( My main concern would be how many player with 1.1h will update their game to 1.1i??? Not much. There are still some players on beta 1.0, some players with a previous version (1.1f, 1.1g). With a new version, the game will be even more clutered. With the actual very very low player base GES has, its not a good thing.
Go fot a 1.1i, but if you're planning a 1.1j or k or z that isn't backwards compatible, forget it and take time to polish this new version.
Like Wake says, your patch has gone as far as it needs: fix the reluctants bugs of the beta 1.0.



On the other side, 3 other requests for this 1.1i:
1/say and say_team are displayed the same way in the in-game chat.

--- Quote ---playername: message
--- End quote ---
Since teamplay really take off in ges thanks to beta 1.1, I would suggest to made say_team different, like in the beta 1.0:

--- Quote ---{to: team} playername: message
--- End quote ---

2/
--- Quote ---weapon load outs im not touching as then ill have to recompile each map
--- End quote ---
I do understand your point. There's only two or three maps that include the item/team spawn point entities. What about weapon loadouts? Its up on all the maps (so no need of a recompile), and changing the weapon set with a CVAR would be useful. With the rather unbalanced game we have, a pistol only weapon set in ltk would be much better.

3/I'm trying to set up hlstatsx-like stats( i see countless of addicted players to that in TF2, why not in GES?). Its based on logs file. However,
* weapons arent registered
* teams are registered in deathmatch
At the moment, the logs looks like that:


--- Quote ---L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><MI6>" killed "PlayerName2<uid><steamid><MI6>"
--- End quote ---

whereas, according to the half life log standards, it should be like these:


--- Quote ---L mm/dd/yyyy - hh:mm:ss: "PlayerName<uid><steamid><team>" killed "PlayerName2<uid><steamid><team>" with "ge_weapon"
--- End quote ---
team being a variable equals to unassigned in deathmatch mode, and either MI6 or Janus in teamdeathmatch mode.

Really, those are 3 personnal requests. Do what you want with them, regarding the amount of work needed to fix them :)
Catch me on steam or PM for a test of the patch if ya want :P

Doc.NO:
Oh and fourth request. Please someone pay SharpSh00tah to leak his map so we can play this sweet runway in no time lool



haha, kidding.

Mark [lodle]:
Weapon sets are deeply embedded into the maps and source code and are a pain to change.

Ill look into the team say thingy.

The thing is that death match still makes players join Mi6 or Janus just that it is hidden. This prob be a major pain in the ass to fix.

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