Editing and Customization > Community Releases
Calling All Mappers
Jonathon [SSL]:
Link for my map is up now!
Luchador:
They're ready!
First, version 3 of citadel now featuring 1000% more metal crates.
Some of the spawn points were given better protection too.
Next, siberia has been updated. It's now called ge_siberia_day because there will be a night version coming, it's just not ready yet. The dish building has new custom textures, as do the trees which are now snowy.
Best of all, thanks to kraid for giving me an awesome new apc and tree models.
Finally, ge_lafayette is being released. It's not finished, but it's playable and I wanted to get it out for this update. I know of a couple minor glitches such as a floating door and misaligned textures, but there shouldn't be any major problems. In the future I'll be adding the helicopter, speedboat, main gun, and other custom models. Thanks to B@dPlayer for finding the frigate music for me. :)
Download: http://files.filefront.com/luchadormappackzip/;10528605;/fileinfo.html
Put the maps in your /maps folder, of course, but also make sure you put the loadout files in your maps/loadouts folder or weapons won't appear.
I'd really appreciate it if someone could check the maps to make sure all the custom stuff is showing up/playing right before lodle adds them. Thanks!
Mark [lodle]:
Dont worry ill check them out. :P
FReXx:
Thank you i like it
Jonathon [SSL]:
There appear to be some issues with quad already. Basically, I've found that some people have the old version of quad that didn't have the textures packed in it, and that's messing up everyone with the old map with everyone that has the version of the map that has the textures packed into it. As far as I know, most of the servers running the map are on the new version, but make sure that you have the most current release Frexx, so that this doesn't get any more mixed up then it already is. And for those of you who are stuck with the old map, I think it can be fixed by deleting the .bsp file of ge_quad, the loadout scripts in the loadouts folder, and by deleting the textures in materials\Goldeneye\quad. I hope I can somehow get it all straightened out!
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