Hey, The SSL is here with a great new map! This one in ge_quad, and it's definitely my best yet. I tried to use all the things I've learned about dince pitfall on this map, like func_detail, nodraw, light_environment, func_precipitation, func_glass_rebreakable_surf, everything that I could possibly use to make the map look great, and still be fun to play. The map has a style similar to pitfall, but I tried to expand it a lot, so the it was on a scale similar to cradle (relative to pitfall). I also tried to throw i bit of the dark, mysterious caves style into the mix, and added the ran to add some life to the map. I used displacements for the first time in this map also, used in the skybox as mountains going into the far background, with towers similar to the ones found in the map out there too (at a 1/16 scale, of course). This map can be used for any number of players, large or small, and there are many passageways to any part of the map. Also, as in pitfall, there is a thin bridge leading to the center of the area, with a golden gun in the middle.
I really hope you all enjoy it, and it's official-release worthy!
Here's the link:
http://doc-no.net/map/beta1/ge_quad.zipThanks to Dr. No/B@dplayer, he bspzipped it for me, and is now hosting it too. (Yay!)
Oh, and my good steam buddy and clan leader mancalled wrote a review of my map on his site, if you want, you can check it out!
http://sandwichreviewerquarterly.tumblr.com/Have fun playing, and enjoy!
Oh, and I'm going to try to get one more map out before Friday, it's turning out very well. (I currently have 3 in the works at the moment)
I would also like to thank Kraid a million times for his help, answering my countless questions and giving me useful tips, he's taught me about 90% of what I now know in Hammer
I also have some screenshots:
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