Except anyone who uses DRM services such as URGE should realize that they're buying licenses (or
rights) to download/listen to music, not the actual music with protection (which would be
restrictions). It's a trade off. $10 bucks a month flat rate for access, you know, like a membership card to a library. Sure, when you stop paying for a subscription, the goods run dry, but you got your jimmies when you were paying, didn't you?
I am not 'misinformed' by Microsoft. I was never informed by microsoft to begin with. I found out myself what DRM was from anti DRM sources and was able to cut through the bullshit which a rag tag team of music pirates had to offer.
Do you know what is happening to the music industry? Record labels are signing artists now based on whether or not their songs will sell as fucking
ringtones, not albums. The industry is dying financially, and it's dragging popular culture down with it. DRM subscription services is a way to save it. The industry has to evolve some time, or it's fucked. I for one am completly content with DRM when it's handled by
companies who know how my operating system works.
And even if you are having trouble with compatability, there are
perfectly legal ways to get around it.
And I don't think you're going to have a problem with Wii virtual console DRM. If I had to complain about the virtual console, I would complain that they're charging too much for every title, when they should go by a system based subscription service (6 bucks a month to play the entire collection of NES games, 10 bucks a month to play the entire collection of SNES games, 15 to play the lot of N64 games.. prices varying depending on what they determine to be the most economic combination) Of course, a system based service would only work when the systems have a more fleshed out collection of games to choose from, but you get the idea.
And then Nintendo released a update and all the purchased DRM games got unplayable and everything was lost.
I can't seem to find this information anywhere, cite please.