Dear GoldenEye: Source Team,
I hereby apply for a job as level designer for GoldenEye: Source. I have always had great interest in the work of your team and I would like to commit myself to contributing to your work.
I worked for almost a year as the main level designer for the Xenophobia Mod for Half-Life 2 but unfortunately the project was closed due to a lack of interest and especially time by other team member. Beforehand I have created several multiplayer maps with a slightly modified version of Valve's GoldSource-Hammer for James Bond 007: Nightfire. Apart from that I also worked on maps using the Unreal II engine and I have genereally taken stock in level designing for a long time.
During my time at Xenophobia Mod, I was not getting enough input from other team members. I had to plan, design and work out most of the maps completely on my own. And it was not the extra work that I disliked. I had the impression that ideas and critiques that come from myself only are not as useful as those stated and discussed by a true team of designer. Concerning the success of your mod I believe GoldenEye: Source has got the motivating and supportive team that I am looking for. And reading through your blogs consolidates my belief.
Furthermore, apart from playing Half-Life, its add-ons and Half-Life 2 several times, I have been constantly experimenting with the GoldSource and Source engine over the last years and I do not expect my dedication to the Half-Life games to decrease in the future. I wish to express this by becoming truly constructive and I believe the GoldenEye: Source project is the right place to do so.
The following URLs link to screenshots from my work for the Xenophobia Mod:
Kindest Regards
Michel Sievers
e-mail/MSN account: sievers.michel@gmx.net