Global Communications > Development Media

[MAP] Cradle Screens (11/25/06)

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boris:
Ever seen the skybox tree models? They're detailed well enough for this distance - and don't take shit away from the fps. They're basically a model with a group of 2D detailed trees. They look nice are resource light. The ground should at LEAST be fertile. No excuse for that.

fonfa:

--- Quote from: X23 on November 26, 2006, 01:59:47 am ---How long is the compile time?

--- End quote ---

1:30x2 for rad (both ldr and hdr) and a few more minutes for vis and bsp



--- Quote from: boris on November 26, 2006, 03:19:33 am ---No excuse for that.

--- End quote ---

i don't have enough time to work on this right now, and the rendering times are quite delicate in a map like this. i'll try to make a skybox that looks like an actual cuban jungle, but i can't make any promises.

boris:
I said no excuse for a dirt texture. It should at lease be textured right.

VC:
Just giving it some green instead of brown should be enough.  Enough so it won't be distracting people from the map itself.

m-p{3}:
Yeah, putting trees models/sprites might kill up the framerate. A good forest texture might be a decent solution.

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