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GES Update: March 2008
VC:
I approve. This looks like a proper Bond for an original game. Plus, it shows the modeler's skills are coming up. Original bond looked homebrew-mod, this looks low-budget.
Only problem I have are with the eyes, and with character's glancing in general. Can we hijack some of that sweet sweet emotion and environment responsiveness code Valve's been showing off in TF2 that makes the characters look around at what they're doing? A little bit would go a long way toward breaking the killer-manequins look GES currently suffers from.
major:
I think it looks alot like Ray Liotta, so kind of a possible future Bond. Bring'n some Goodfellas to the party.
"I'm gonna go get the papers, get the papers."
Cyan:
Come on admit it, changing the name from beta 1.5 to 3 is because you are tired of people asking 'When will 1.5 be released?' ;D
Konrad Beerbaum:
perhaps ;D
Actually it is because we already had a beta 2 code branch that wasn't ep2 compatible, and we don't want to delete it, so we had to create a new code branch, hence beta 3. Its mainly to make sure everyone is on the same page in development.
VC:
Actually, it's because we were working toward Beta 2, but realised with all the known problems and the changes required for the EP2 engine, we're best off starting a whole new Beta 3, using the WIP of 2 as a guide and testing bed of things we want to play with.
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