Debriefing > General Goldeneye
Silenced ZMG
Jackred666:
Sorry for even bringing this question but why can't have two of the same weapons which is most of them in this mod like the game it's based on.
VC:
We haven't gotten that far. It's been played with but only as a "make it look right" rather than a "make it work right" exercise.
Jackred666:
Then tell me this with the mines will they be like how they were in GoldenEye or more like Perfect Dark.
VC:
Rolling explosions is on the to-do list. I'm hoping for everything to be the same as Goldeneye, except for a few modifications to Proximity. If they make Tazer Boy+ to my specificiations, Proxy will probably be the same as before, but without it, I've suggested a time-delay trigger so people who are aware of them can trip them and take cover, while anyone who isn't deliberately tricking them will be blasted. This was half-ass implemented in Beta, which is why they chirp, but the timing and the fuse is all goofed up.
Jackred666:
I see how better does Silenced ZMG shoot.
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