GoldenEye: Source Forums

  • November 14, 2024, 09:54:00 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Goldeneye-Esque Aiming using code from SMOD.  (Read 9216 times)

0 Members and 1 Guest are viewing this topic.

StrikerMan780

  • Hellbender
  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 3
  • StrikerMan780 has no influence.
  • Offline Offline
Goldeneye-Esque Aiming using code from SMOD.
« on: February 27, 2008, 08:23:14 pm »

I've been wanting the "Loose" style of aiming that debuted in GE64, in GE:S for a while now. I think I have found something that would make that wish true. SMOD for Half-Life 2 has a console Command to change aiming mode to something identical to Goldeneye's, where the crosshair and weapon aim are controlled independently, same idea as pressing the R button to aim in GE64. Unless such a feature is already in 1.5, I'd suggest talking to SMOD's creator, for permission to use it in GE:S, and have it expand on the current aim button, to enable/disable it with a keypress. Eg. GE:S's Shift to go into aim mode.
Logged

Check out [SM]'s HL2: Deathmatch Server! I've worked hard on making it the best it can be.

Sonik

  • Agent
  • *
  • Posts: 29
  • Reputation Power: 0
  • Sonik has no influence.
  • Offline Offline
Re: Goldeneye-Esque Aiming using code from SMOD.
« Reply #1 on: February 27, 2008, 11:52:32 pm »

Hmmm, as far as I know, GES aiming is identical to the GE64 one, except the slowing down movements during crossairs aiming. I may be completely wrong, but I don't understand your claim.
Logged

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: Goldeneye-Esque Aiming using code from SMOD.
« Reply #2 on: February 28, 2008, 10:22:32 am »

Aim mode in GE:S currently moves the whole screen while using it. In GE64 it would only move the cropshair around.
Logged

Sporkfire

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 419
  • Reputation Power: 0
  • Sporkfire has no influence.
  • Offline Offline
Re: Goldeneye-Esque Aiming using code from SMOD.
« Reply #3 on: February 28, 2008, 03:43:21 pm »

He brought up a good point, that I'm sure most of us haven't even noticed.
Logged

MtnJedi

  • Guest
Re: Goldeneye-Esque Aiming using code from SMOD.
« Reply #4 on: February 29, 2008, 02:15:13 am »

Perfect Dark: Source has it and is still working to perfect it. Just FYI. Also the Source mod Insurgency has this game mechanic. I think all FPS's should work this way.
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Goldeneye-Esque Aiming using code from SMOD.
« Reply #5 on: February 29, 2008, 10:24:30 am »

Perfect Dark: Source has it and is still working to perfect it.
Eya. It add something really interesting to the gameplay.

I think all FPS's should work this way.
I'd love to see all the CSS noob lost with this :P.
Logged
Pages: [1]   Go Up