I don't understand. From what I remember, strafing in GE64 was a good way to aim because the control stick was so bad at aiming. So strafing + autoaim was the only way to bring the reticle onto the target. That doesn't make the strafing good though, just better than joystick aiming. However, with mouse aiming and customizable sensitivity, strafing isn't needed to aim anymore, its mostly useful for movement. I don't really get how you would want to implement "smoother" strafing. The only attributes I can imaging being tweakable are strafing speed and acceleration, both of which would sacrifice movement for aiming, which I don't think would be a good idea. Just my opinion.