Debriefing > General Goldeneye

Engine talk

(1/2) > >>

MostFrantic:
First off W000ts on this great project!

I've played it for about a week now and I like it very much. I would like to give some constructive criticism.

On aiming : By far the biggest asset of the original goldeneye was the accuracy involved. The amount of accuracy was not created by aiming with the analog stick however (note: not in original control style but 1.2 or something: strafe/walk with C-arrows and look around with analog stick.). The increments with wich the analog stick   would move were too big too shoot someone  very far. The accuracy was produced by the strafing! Again :This was by far the games biggest asset. How smooth it was! I remember in multiplayer when someone was so far away you couldn't even see them, the tracers on the other players screen would allow you to make a strafing adjustment to... Bingo! It was so precise! In terms of gameplay this could mean a whole other level for this mod. Smooth out the strafing combined with the accuracy of the mouse and you'd be looking at a whole other game. And it would really tribute to the original. Every FPS I've played on PC lacks smooth strafing, too blotchy and of course wth a on/off functioning keyboard. The controllers on the n64 had analog buttons as well if I remember correctly. I suspect it will be a lot of programming but make it so and I really think you have a very strong possibility of making yourselves IMMORTAL with this already great tribute.

And I'd like to see the awards back! Haha: most dishonorable ! That'll teach spawnkillers. Oh yeah and the All Bonds feature! l Now that's real class... I also like the chique appeal the game has and I think you're already succeeding in this. Love the music too!
Now enough talk and more play!
 
MostFrantic

Konrad Beerbaum:
I don't understand.  From what I remember, strafing in GE64 was a good way to aim because the control stick was so bad at aiming.  So strafing + autoaim was the only way to bring the reticle onto the target.  That doesn't make the strafing good though, just better than joystick aiming.  However, with mouse aiming and customizable sensitivity, strafing isn't needed to aim anymore, its mostly useful for movement.  I don't really get how you would want to implement "smoother" strafing.  The only attributes I can imaging being tweakable are strafing speed and acceleration, both of which would sacrifice movement for aiming, which I don't think would be a good idea.  Just my opinion. 

MostFrantic:
Yeah forgot to mention I didn't use auto-aim it wasn't necessary IMO. didn't add to the fun. It isn't half as rewarding as true skill.

Furthermore aiming is done most of the times as you are moving or in aim/strafe mode wich is much better. Smoothing strafing out will help accuracy IMO. It's definitely a lot harder to kill with precision weapons as with the spraying ones as was not really the case in the original. With the auto-aim off that is.

Is there auto-aim in GE:S BTW?

Konrad Beerbaum:

--- Quote from: MostFrantic on February 27, 2008, 01:03:59 pm ---Is there auto-aim in GE:S BTW?

--- End quote ---

Of course not, we've got a mouse  ;)

EduCatOR:
Mouse filter? I'm not sure if I even understand this topic, I strafe to dodge bullets. I thought strafing was always about creating better movement. Mouse filter???

Navigation

[0] Message Index

[#] Next page

Go to full version