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Level Designing

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Zeriador:
I'm going to give the Train level a shot.
The dev textures are the solid orange ones, correct?
Which configuration do I need to start Hammer in? I know it can be copied later on, so I've started with HL2DM.
Is some level of artistic interpretation is alright? As long as it doesn't conflict with the original layout?

Jeron [SharpSh00tah]:
Train will be a hard level to recreate only beacuse its so linear, so to remedy this, create doors between each train car (each train car should have a door on the tips that connect you to the other cars like on real trains) that can bring you outside the train and in the jungle (remember when you escape the train in GE64) Those are the type of changes that are acceptable. However dont try to create a train thats in england or something lol. As for the devtextures, they are assorted, some are grey and some are orange, filter DEV in the texture browser! Assuming you get bumped to dev, you will be given all the files and will be shown how to configure it for goldeneye:source, its pretty straight foward.

Zeriador:
So the level can/should constitute an area outside of the train? I remember a majority of the train being in a tunnel. Perhaps I could incorporate that with a system of passages and rooms? And then the other half, the part outside of the tunnel, would be jungle and such.

Jonathan [Spider]:
I'm going to bump you to trial, go ahead and make a new thread in the Trial Members section.

Zeriador:
I'm afraid someone is going to have to point me in the direction of the Trial Member area, Either it's not working, or I'm missing something obvious, no?

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