Debriefing > Join Us
Prop Modeller
uk_resistant:
Hello to the GE:S Team,
I am graduate from Southampton Solent university with a degree in Games art & Design BA hons and I am looking to expand my portfolio and get some mod experience.
I am interested in possibly becoming a prop modeller and was wondering what sort of work flow you guys have as well as what kind of things that you need doing (if im able to know that info of course)
Below are some examples of my work:
cheers
killermonkey:
Do you have any other experience in game modeling?
Did you create the textures for the alien rocker?
What program do you use?
How many years of experience do you have, and do you have anymore samples?
Thanks
Konrad Beerbaum:
Our workflow is basically the following:
The mappers let us know what props they need for their maps, often with photo reference to give you an idea of what they want. Props are then assigned or chosen by the artists. Once a prop has been assigned, it goes through the following workflow.
Model>UVs>Texture>Compile. Work is posted in the forums throughout the process to get feedback and critiques.
As much as possible we prefer people who can take a prop from start to finish on their own. You would need to compile your own props, we can help you with this if you aren't familiar with the source engine.
Props you would be working on in the near future would primarily be from an urban street environment (Streets) and an aztec temple environment (Temple).
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Your work has potential. One critique I have for your alien images is that your normal map / bump is a bit extreme. One of the project leads will be along shortly and you'll be given a trial prop to complete if you are interested in joining the team.
Do you have a portfolio site? Also, do you own the orange box?
mbsurfer:
I was bored, and did a google search ::)
http://www.jamesdegen.blogspot.com/
Not much else there, except the UV maps and texture maps are in there ;)
Cyan:
I need to learn how to read, I thought you said Southampton Soviet University
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