Debriefing > General Goldeneye
Orange Box Mod Code released
Shaken not Stirred:
--- Quote from: Ryan [Saiz] on January 26, 2008, 09:44:36 pm ---We are trying to get a few things finished up so we can show off more in the update. I also need to piece everything together what is going to be in it. I will probabily post a blog today kinda explaining the reason why it has been delayed. Basically I have been really busy with school and job stuff, as well as getting college applications filled out. I will probabily talk to scott tonight about it and see what we can do though.
--- End quote ---
Can we get a size estimate? Or will it be just a mini-screenshots update.
CCsaint10:
well, can't wait for that update Ryan. Don't worry, take your time man I am just fooling around with you.
Ryan [Saiz]:
Sorry for no update I have not had anytime to work on it, but I have asked the team to work together on it since I have no time for it because of work, school, and some other things. They will have one put together soon explaining a lot for you guys. No particular date yet, we are piecing it together.
zerke2001:
I would like to point out this is my first post! Yay, I love this game!!!
Anyways, I would love to make maps as I am trying to kill time as many of you are waiting for the next release. I just got the SDK beta and I am completely stumped on the configuration for GE:S. I scoured the tutorial on the Wiki but unfortunately that was before this new engine. So if anyone has a clue as to how that is set up I would greatly appreciate it. :D
Sonik:
Actually, what are the advantages of using the new SDK kit on the game itself? Improved graphics?
Modding noob here! :)
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