Debriefing > General Goldeneye

Hello!

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EduCatOR:
Hm...shotty seems to do fine for me. I think the hit registration bug would be the only thing throwing it off...but I've never seen 1-2dmg coming from it, even when sniping with it across siberia. If it's any kind of real distance between you and the opponent, then question comes as to why you are using the gun in the first place.

CCsaint10:
So wouldn't the hit registration be the same for goldeneye as it is for the half life 2 shotgun? I would think it wouldn't be that hard to fix...for a coder...but I could be mistakenly wrong. Do you guys plan on fixing before beta 1.5 is released?

EduCatOR:
I believe it has to do more with the player models rather then the guns themselves...definitely could be wrong on that one though.

VC:
I'm assuming something became broken when the custom hitbox system was implemented.  Alpha 1.0/1.1 shotty damage calculated appropriately, as evidenced by people grouching about "shotty sniping" because KF7 and ZMG were so wildly inaccurate that shotgun's superior damage-per-trace, HL2 hitzone damage co-efficients, and seven-at-a-time cloud of hits meant you were sure to hit someone with each attack and the damage would be significant.

A correct Goldeneye shotgun fires five pellets (which is now correct) and does Klobb-strength damage (which is not currently correct, except in special cases, like the direct-to-head and direct-to-chest attack).

EduCatOR:
A shotty doing anymore damage then minimal from a "sniping" location would be proposterous.

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