GoldenEye: Source Forums

  • October 15, 2024, 07:13:45 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [TIP] Source SDK built in SMD exporter/importer for Maya.  (Read 27244 times)

0 Members and 1 Guest are viewing this topic.

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
[TIP] Source SDK built in SMD exporter/importer for Maya.
« on: August 31, 2007, 07:29:30 pm »

- From the Valve Dev Wiki (specifies Maya 7, but can be used with any version of Maya)

The Source SDK comes with scripts that allow Maya to import and export SMD files. In order to use them, we must put them in the correct Maya scripts folder. So, copy the contents of the ...\SteamApps\<account name>\sourcesdk\maya\4.5\scripts\ to the \maya\7.0PLE\scripts\ folder in My Documents. Now we need to tweak two of the script files to avoid version compatibility problems. Go into \maya\7.0PLE\scripts\smd\ (the folder you just pasted), select both smdRead.mel and smdMakeShader.mel, right-click, select Properties, and uncheck "Read-only." Now open smdMakeShader.mel with Notepad and change the line

connectAttr -f ($place + ".mirror") ($fileTex + ".mirror");

to

//connectAttr -f ($place + ".mirror") ($fileTex + ".mirror");

Save and close. Now open smdRead.mel with Notepad and change the line

print `system "time"`;

to

//print `system "time"`;

Save and close.  Open up Maya, and the import smd and export smd options will be in the File menu. 
« Last Edit: February 09, 2009, 07:13:12 am by Sean [Baron] »
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: Source SDK built in SMD exporter/importer for Maya.
« Reply #1 on: February 24, 2008, 08:16:25 am »

There is a new Maya Valve SMD exporter that I think was added in the ep2 sdk.  It is MUCH easier to use, the only downsides are that you have to restart the plugin every time you launch maya(at least for me, curious if this happens to anyone else), and it seems to only work with Maya 7.0.

Locate the runmaya.bat file located in Valve\Steam\SteamApps\username\sourcesdk\maya\7.0

Right click on runmaya.bat and click edit. 

Change the first line to point to your Maya installation.  Mine looks like this: set PATH=%SOURCESDK%\bin;"C:\Program Files\Alias\Maya7.0\bin";%PATH%

Save and close the window.  Doubleclick on the runmaya.bat file.  It will open the command line, run a few lines of code, and then launch Maya automatically. 

In Maya, go to Window>Settings/Preferences>Plug-in Manager. Click the loaded and auto - load checkboxes next to the vstSmdl0.mll plugin.  On my computer, this plugin seems to disappear every time you exit maya, so I need to run the .bat file every time I start maya. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
Pages: [1]   Go Up