Debriefing > General Goldeneye

GE: Source Beta 1.5

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CCsaint10:
I was curious about beta2, will it have proper damage ratios? Ex: Shoot somebody in the head and die or shoot somebody in the arm and damage is less?) Also, will the guns balancing be better. It seems like I can shoot about 6 clips of 30 rounds of the ZMG into somebody and 2 shotgun shots will kill me instantly....I don't see how that is possible. Same goes with a lot of the other weapons. Anyway, Just wondering if that was more defined or better in beta2

Lax

Jeron [SharpSh00tah]:
Unfortunay we rushed out beta 1 after nicksters passing. We have done alot to the damage and weapons, I cannot say what we have and have not done, but you will thank us in the comming months

CCsaint10:
Nice,

  That is nice to know that you guys have been working on it. I think that is one determining factor if people like it or not. I sure get upset when someone DESERVES TO DIE and they dont after I unload. VERY frustrating. Sounds like Beta2 is going to be pretty awesome. I am so happy the community has such an awesome dev team to answer questions and make such an awesome and bug free game. You guys are amazing.

 I still remember the day when Alpha was released. Man have you guys made strides since then. So cool. Now that I think about it, I have been playing this mod for around 2 years now. Love it.

EduCatOR:
I'm pretty sure damage has already been queued to different body positions, at least I know getting hit in the foot vs. getting hit in the head gives different damage. (I only say this after basing it on gameplay)

CCsaint10:
well, yeah its already in it...but it isn't balanced properly..You know what i mean? The weapons are one thing, but also....it just seems like some adjustments need to be made because it makes the game very frustrating.

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