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Author Topic: [MAP] Facility Screens (11/22/06)  (Read 41274 times)

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m-p{3}

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Re: [MAP] Facility Screens (11/22/06)
« Reply #15 on: November 23, 2006, 12:20:57 pm »

Does the hole in the floor (picture #7) is connected to the green colored doorway (picture #8) ?
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Sean [Baron]

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Re: [MAP] Facility Screens (11/22/06)
« Reply #16 on: November 23, 2006, 01:12:35 pm »

No, those are two seperate areas. The hole in the floor on picture #7 is just a little passage way for you to get out of the fight for a second, or hide. There is a locked door down in there. Picture #8 and #9-10 are connected however.

You'll see ;)
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olileauk

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Re: [MAP] Facility Screens (11/22/06)
« Reply #17 on: November 23, 2006, 06:05:15 pm »

another amazing level, this media release is like Christmas come early.
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oo6

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Re: [MAP] Facility Screens (11/22/06)
« Reply #18 on: November 23, 2006, 06:57:09 pm »

Did you increase connectivity with more vents, or at least greater access to the already existing vents? (Not that you'd need to, just wondering.)
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The_JFK

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Re: [MAP] Facility Screens (11/22/06)
« Reply #19 on: November 23, 2006, 08:04:26 pm »

Oooooh... it's all shiny and stuff now. I'm a little worried about the new areas though... I do hate change. Although I eventually warmed up to the new sections in FB, it took me almost a year to do so.
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.sh4k3n

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Re: [MAP] Facility Screens (11/22/06)
« Reply #20 on: November 23, 2006, 08:10:38 pm »

We fear change.
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framed

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Re: [MAP] Facility Screens (11/22/06)
« Reply #21 on: November 23, 2006, 08:27:26 pm »

Trust us guys, we HAD to add stuff to the level to make it competitive for more than 5 or 6 players at a time.

Don't forget that we still have ge_facility_classic for those who want the diehard original ;)
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Hybriz

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Re: [MAP] Facility Screens (11/22/06)
« Reply #22 on: November 24, 2006, 12:23:52 am »

 ;D sounds great... luv all teh GEmaps... except for cave :)
it's too hard to stay alive with prox. mines.. ^^
btw, will u be able to choose weapons by your own before starting the round as in PD or will it be
pre-made themes like in the original GE for N64? =)

imma hardcore GEplayer... I DO really regret that i traded the N64 for an xbox :(
 >:(
the problem with teh N64 controls were that they didnt stay whole for long :o
the thumbstick took to much dmg ^^
i spent like 5-600 hours in front of GE64 :o and another 500 in front of PD ^^
zomg...
my parents went mad when i was playing like 12 hours aday during weekends :P
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framed

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Re: [MAP] Facility Screens (11/22/06)
« Reply #23 on: November 24, 2006, 04:04:46 am »

pre-made themes like in the original GE for N64? =)
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VC

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Re: [MAP] Facility Screens (11/22/06)
« Reply #24 on: November 24, 2006, 05:15:22 am »

:: Did you guys fix the invisible texture thingy on top of the tanks? You can't quite see it in the picture

They replaced it with a mirror.  You see yourself, panic, open fire, explode the tank, and blow your own ass up.
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mbsurfer

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Re: [MAP] Facility Screens (11/22/06)
« Reply #25 on: November 24, 2006, 02:37:35 pm »

:: Did you guys fix the invisible texture thingy on top of the tanks? You can't quite see it in the picture

They replaced it with a mirror.  You see yourself, panic, open fire, explode the tank, and blow your own ass up.
Ah..  MUCH better
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m-p{3}

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Re: [MAP] Facility Screens (11/22/06)
« Reply #26 on: November 26, 2006, 06:08:04 am »

That's even more better then :D
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