GoldenEye: Source Forums

  • November 15, 2024, 02:20:10 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Goldeneye Half Life 1 Mod?  (Read 11387 times)

0 Members and 2 Guests are viewing this topic.

Rupan

  • Agent
  • *
  • Posts: 9
  • Reputation Power: 0
  • Rupan is looked down upon.
  • Offline Offline
Goldeneye Half Life 1 Mod?
« on: December 03, 2007, 08:20:14 pm »

I dont know why I never asked this, but does anyone remember the GE Mod for Half Life 1? And are you guys the same team as from that? I really loved that mod but it didnt seem to garner as much attention as this one.
Logged

EduCatOR

  • The OG
  • Secret Agent
  • **
  • Posts: 178
  • Reputation Power: 0
  • EduCatOR has no influence.
  • Offline Offline
    • The Gravel Pit
Re: Goldeneye Half Life 1 Mod?
« Reply #1 on: December 03, 2007, 08:41:22 pm »

I remember playing it way back in the day. It wasn't too bad...

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: Goldeneye Half Life 1 Mod?
« Reply #2 on: December 03, 2007, 11:18:33 pm »

Completely different team that were a bunch of assholes that stole other people's hard work. A mod that deserves zero respect.
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

Rupan

  • Agent
  • *
  • Posts: 9
  • Reputation Power: 0
  • Rupan is looked down upon.
  • Offline Offline
Re: Goldeneye Half Life 1 Mod?
« Reply #3 on: December 04, 2007, 02:59:23 am »

Of course Of course. I will take your word as fact without any supporting data. /sarcasm

But seriously if you have some proof or write ups about this I would be interested in seeing it.
Logged

Shaken not Stirred

  • 00 Agent
  • ***
  • Posts: 221
  • Reputation Power: 0
  • Shaken not Stirred is looked down upon.
  • Offline Offline
    • FP.tk
Re: Goldeneye Half Life 1 Mod?
« Reply #4 on: December 04, 2007, 03:01:59 am »

Of course Of course. I will take your word as fact without any supporting data. /sarcasm

But seriously if you have some proof or write ups about this I would be interested in seeing it.
Second'd.
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Goldeneye Half Life 1 Mod?
« Reply #5 on: December 04, 2007, 03:36:36 am »

for real I wanna hear about that
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: Goldeneye Half Life 1 Mod?
« Reply #6 on: December 04, 2007, 03:42:13 am »

Of course Of course. I will take your word as fact without any supporting data. /sarcasm

But seriously if you have some proof or write ups about this I would be interested in seeing it.
They stole some stuff from some other developers. You aren't going to find any writeups or proof though, no one writes anything up on some Half Life mod that stole some stuff.

So believe it if you want or not.
Logged

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: Goldeneye Half Life 1 Mod?
« Reply #7 on: December 04, 2007, 05:03:22 am »

They stole MY work. They're long gone and dead though; I'm not going to waste my time digging up evidence on something that doesn't matter in the slightest these days.
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: Goldeneye Half Life 1 Mod?
« Reply #8 on: December 04, 2007, 06:09:34 am »

They stole MY work. They're long gone and dead though; I'm not going to waste my time digging up evidence on something that doesn't matter in the slightest these days.
That's what I thought, they stole a map didn't they? Or was it textures?
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Goldeneye Half Life 1 Mod?
« Reply #9 on: December 04, 2007, 06:16:30 am »

After speakin to him myself, they decompiled the facility map that he made for css and used it in their mod.

THIS IS TO MY UNDERSTANDING, DO NOT QUOTE ME
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

InvertedShadow

  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,505
  • Reputation Power: 1
  • InvertedShadow has no influence.
  • Offline Offline
Re: Goldeneye Half Life 1 Mod?
« Reply #10 on: December 04, 2007, 06:34:18 am »

After speakin to him myself, they decompiled the facility map that he made for css and used it in their mod.

THIS IS TO MY UNDERSTANDING, DO NOT QUOTE ME
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Goldeneye Half Life 1 Mod?
« Reply #11 on: December 04, 2007, 06:55:29 am »

 ??? ??? ???
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Xanatos

  • Colombian Decaffeinated Coffee Crystals
  • GE:S Fanatic
  • *****
  • Posts: 2,809
  • Reputation Power: 5
  • Xanatos has no influence.
  • Offline Offline
    • The Janus Syndicate
Re: Goldeneye Half Life 1 Mod?
« Reply #12 on: December 04, 2007, 01:34:25 pm »

decompiled the facility map made for CSS? HL:GE? whaa?

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: Goldeneye Half Life 1 Mod?
« Reply #13 on: December 04, 2007, 02:55:35 pm »

CS, not CSS  :P
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

Shaken not Stirred

  • 00 Agent
  • ***
  • Posts: 221
  • Reputation Power: 0
  • Shaken not Stirred is looked down upon.
  • Offline Offline
    • FP.tk
Re: Goldeneye Half Life 1 Mod?
« Reply #14 on: December 05, 2007, 12:52:27 am »

Lazy douchebags. Thank god the GE:S team isn't like this.

edit

sorry I edited your post when I meant to post.



« Last Edit: December 06, 2007, 02:40:06 pm by dlt »
Logged
Pages: [1]   Go Up