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Author Topic: Almost 1 year since Beta 1  (Read 16278 times)

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InvertedShadow

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Re: Almost 1 year since Beta 1
« Reply #15 on: December 11, 2007, 06:30:33 am »

Lets see, you release nothing for a year, havent posted an update in months, wont give any indication of when anything will be released and stifle any questions about whats going on because youre "not going to discuss it..."

Basically youre saying to the community "we dont care about you" and when someone calls you on it you delete their posts and call them jerks.

I have a slightly different view of who the self absorbed jerks are here. This mod may not be dead yet but you sure seem to want it to be or you just dont realize you need actual people for it to be successful. Right now youre driving them off almost as if you like it.
You act like we owe this to you. We're making a free game in our spare time that we can be enjoying life with. This is something we do for fun, it's done whenever we get around to it. Have patience.
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Loafie, Hero of Dreams

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Re: Almost 1 year since Beta 1
« Reply #16 on: December 11, 2007, 06:39:17 am »

Fer fucks sake. This is why I don't like people deleting posts. My post was directed at shaken. I told you what was going on in the last update I wrote and it hasn't changed. We're still there and nothing has changed from that course we're taking so I don't know what you expect me to tell you. Here it is again if you didn't see it.
We're not dead. As some of you may have read in the latest update, virtually all of the weapons are done art-side, so there isn't much to show you other than some random props here and there that would probably be more interesting in the context of their individual maps. Looking back, weekly updates may not have been the best way to release media, since we burned through our supply in a couple months, but at least now everybody knows where we are at with the art.
     Lately there has been a lot of managerial shuffling, with big changes like lodle and wake leaving, mario and scott coming back, and a slew of new talent applying. The big hurdle we're at right now is the Episode 2 SDK. We decided we want to port the game over to the new version of the engine to take advantage of its new goodies, however that requires us waiting until the SDK is released leaving us at a bit of an impasse. In the meantime, Mario has been thrashing through the current code and stabilizing the hell out of it, which will make the task of porting over working bits of code from the current build to the new SDK much more efficient and allow us the iterate changes properly and have stricter bug control. You also may not have heard, but Multi-fire was indeed vanquished, taking that load off our collective back. This down time will also allow us to work on and fine tune things like dual-wielding, maps, rolling explosions and various game modes while we wait for the new SDK to roll around.
     There has been some discussion about doing a release before the new SDK is released/fully ported, and while we would certainly love to see the bump in activity surrounding a new release, for the moment we feel that concentrating on wrapping up something releasable from the current content would detract from our current goal of getting everything packaged up nice and clean for the EP2 SDK port. The last thing we want to see would be another release like we had with beta one, it seems like it would take a good chunk out of our morale. Feelings might change in the future if something goes awry with the new SDK, but for now, that's our goal.

     So with that said, we'll get the visual goods to you when we can, but for the moment the majority of the content we're working on is either WIP and pretty unshowable, or codeside. We hope to have a new website up and kicking ass in the near future (I know, how many times have you heard that, right?), and from the looks of it it's going to knock your socks off. If anyone knows any quality character modelers or programmers, send 'em our way, as it seems like that is the area with the most potential to be fleshed out (literally).
I can repost the same update if it makes you feel better, but there is nothing to be gained from it. When we have something to announce or release, we'll announce or release it. I'm sorry if that doesn't work for you and you want  us to conjure up updates but that's how it's going to be. This is a busy time for a lot of us in our personal lives, and it's easy to forget that none of us are paid for what we're doing and we try to work when we're able to. I'm sorry if you feel like we don't care about you but we're doing the best we can and only you can decide how you feel.
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Semedi

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Re: Almost 1 year since Beta 1
« Reply #17 on: December 11, 2007, 06:49:57 am »

you just dont realize you need actual people for it to be successful

I'll simply ignore the rest of your trash post, but allow me to say this... You clearly don't understand why we're making this mod in the first place.
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Jonathan [Spider]

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Re: Almost 1 year since Beta 1
« Reply #18 on: December 12, 2007, 08:25:46 am »

Lets see, you release nothing for a year, havent posted an update in months, wont give any indication of when anything will be released and stifle any questions about whats going on because youre "not going to discuss it..."

Basically youre saying to the community "we dont care about you" and when someone calls you on it you delete their posts and call them jerks.

I have a slightly different view of who the self absorbed jerks are here. This mod may not be dead yet but you sure seem to want it to be or you just dont realize you need actual people for it to be successful. Right now youre driving them off almost as if you like it.

the thing is, a lot of the people on the team, i would say the vast majority, aren't interested in making the worlds biggest mod. partially because we aren't motivated by building a product to sell. we just want to make GE64 come back to life with a new engine to relive our nostalgic memory's with some friends. if we get a bunch of people to come along with us, thats fantastic for them and us to be able to share that experience together. we don't NEED to have a ton of people fallowing the mod, its not what drives us forward, the game it self is what does that for us. though we do enjoy the community that has developed around the project we really love you guys for being so crazy about the stuff we make

we really do love our fans though, and the support that they give us, and we hope that when we are finished that they will be able to have fun right along side us. sorry about the confusion with the deletion of posts but yea we generally wouldn't call our fans jerks unless they were REALLY bad haha
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EduCatOR

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Re: Almost 1 year since Beta 1
« Reply #19 on: December 13, 2007, 06:05:19 pm »

Just so the dev team knows....we are all already having fun playing this. At least I am...it just sucks that GE:S seems to be like crack cocaine to everyone. One little taste and everyone wants more + the good stuff.  :P

Hi, I'm EduCatOR, and I'm a GE:S crackhead.

Jeron [SharpSh00tah]

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Re: Almost 1 year since Beta 1
« Reply #20 on: December 13, 2007, 06:19:37 pm »

Hi im SharpSh00tah, and Im a crackhead on GE:S  :P
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