GoldenEye: Source Forums

  • June 17, 2024, 04:39:31 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [3]   Go Down

Author Topic: [MAP] Complex Screens (11/22/06)  (Read 42827 times)

0 Members and 1 Guest are viewing this topic.

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Complex Screens (11/22/06)
« Reply #30 on: December 04, 2006, 04:31:19 am »

Admins if you are going to edit/remove posts then try searching online in smf sites for an addon mod that informs the user via email or something with the containing text you deleted/edited. Plus under this new board, deleting a post also deletes a post count number  ::)
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #31 on: December 04, 2006, 05:04:24 am »

Oh noes! Anything but the post count!
Logged

goldengun

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • goldengun has no influence.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #32 on: December 15, 2006, 12:15:24 am »

this map looks awesome

:o
Logged

MtM0201

  • Guest
Re: [MAP] Complex Screens (11/22/06)
« Reply #33 on: December 15, 2006, 01:27:17 am »

this map looks awesome

:o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

edited and QFT :) ;)
Logged

Polizei

  • 00 Agent
  • ***
  • Posts: 380
  • Reputation Power: 1
  • Polizei has no influence.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #34 on: December 15, 2006, 02:10:10 am »

holy shit its the  :o train
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #35 on: December 15, 2006, 02:12:32 am »

Dear god, someone disable emoticons for MtM.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [MAP] Complex Screens (11/22/06)
« Reply #36 on: December 15, 2006, 07:07:11 am »

lolzorz......complex owns!!

SMF has give mtm marquee powers for his emote sprees hahaha
Logged

Ice

  • Guest
Re: [MAP] Complex Screens (11/22/06)
« Reply #37 on: December 16, 2006, 01:44:07 pm »

The metal railings are so s3xy!!
Agreed

Hi, btw
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #38 on: December 16, 2006, 03:00:57 pm »

Wow, that signature is massive.
Logged

X23

  • Secret Agent
  • **
  • Posts: 105
  • Reputation Power: 0
  • X23 has no influence.
  • Offline Offline
Re: [MAP] Complex Screens (11/22/06)
« Reply #39 on: December 16, 2006, 03:05:22 pm »

Oh no a megaman characters using a HANDGUN!

He should use a deegle frum cs instead.
Logged

Ice

  • Guest
Re: [MAP] Complex Screens (11/22/06)
« Reply #40 on: December 16, 2006, 03:13:33 pm »

lol, yeah, I guess it's kinda big.

I prefer futuristic guns. ;)
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: [MAP] Complex Screens (11/22/06)
« Reply #41 on: December 16, 2006, 04:30:58 pm »

Could you scale your signature down please. Thanks.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

Xanatos

  • Colombian Decaffeinated Coffee Crystals
  • GE:S Fanatic
  • *****
  • Posts: 2,809
  • Reputation Power: 5
  • Xanatos has no influence.
  • Offline Offline
    • The Janus Syndicate
Re: [MAP] Complex Screens (11/22/06)
« Reply #42 on: December 16, 2006, 05:20:16 pm »

HOLY SHI-- SIGNATURE

Ice

  • Guest
Re: [MAP] Complex Screens (11/22/06)
« Reply #43 on: December 17, 2006, 12:54:31 am »

Could you scale your signature down please. Thanks.
Nah, gonna make a new and smaller one instead, this one's old.
Logged

boris

  • Secret Agent
  • **
  • Posts: 57
  • Reputation Power: 0
  • boris is looked down upon.
  • Offline Offline
    • boris's file network
Re: [MAP] Complex Screens (11/22/06)
« Reply #44 on: December 17, 2006, 07:35:59 am »

Guys just thought I'd point this out.

On this image http://ftp.goldeneyesource.com/images/complex03.jpg the wall far to the left looks like a player could be boosted up over it outside of the map. I don't know if you put an invisible wall or anything - just pointing it out.
Logged
Pages: 1 2 [3]   Go Up