Global Communications > Development Media

blog 28-11-07

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VC:
The spin camera was only used for initial spawn -- so what we need is basically UT's "Touranment" mode, that required all players who were in the server at mapload to signal Ready before the game started, until a time limit (10 or 15 seconds I think) elapsed.  That'd be good because it would give time for slow loaders to get in and fast loaders like me can fiddle with name and model selection.  Then, all the players who are ready when the setup timer elpases or all tag ready would get the spin camera on the initial spawn.

nowhere:
They have the same kind of thing in CS:S, load time for 10-15 seconds where anything scored doesn't count and then the round restarts, but it's different from what ViaC is talking about because it's not everyone who's just connected to the server.
Basically:
Round 0 - Load round where nothing matters and lasts 10-15 seconds
Round 1 - Everyone fully loaded and on the map spawns

This means that you don't need to wait for everyone who's just connected to the server to be ready for the round to start.

Polizei:

--- Quote from: Viashino Cutthroat on December 03, 2007, 04:20:59 pm ---The spin camera was only used for initial spawn -- so what we need is basically UT's "Touranment" mode, that required all players who were in the server at mapload to signal Ready before the game started, until a time limit (10 or 15 seconds I think) elapsed.  That'd be good because it would give time for slow loaders to get in and fast loaders like me can fiddle with name and model selection.  Then, all the players who are ready when the setup timer elpases or all tag ready would get the spin camera on the initial spawn.

--- End quote ---

Yes.

InvertedShadow:

--- Quote from: Polizei on December 04, 2007, 05:11:38 am ---Yes.

--- End quote ---
We could also have a vote for settings so that it'd be just like old times where we would decide as a group what to play. License to kill, facility, etc.

Mark [lodle]:
why dont we have a tf2 style 30 sec counter waiting for players then as soon as thats over animation then spawn.

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