GoldenEye: Source Forums

  • December 03, 2024, 05:40:46 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [WEP] Auto-Shotgun Render (11/23/06)  (Read 22644 times)

0 Members and 1 Guest are viewing this topic.

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
[WEP] Auto-Shotgun Render (11/23/06)
« on: November 23, 2006, 01:52:46 pm »

Click for larger image



Model and Texture by Baron and Loom respectivly.

Enjoy!
« Last Edit: February 25, 2009, 10:38:56 pm by JcFerggy »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

olileauk

  • Last vestige of [L[T]K]
  • 00 Agent
  • ***
  • Posts: 238
  • Reputation Power: 1
  • olileauk has no influence.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #1 on: November 23, 2006, 08:08:51 pm »

I have to ask, will the other shotgun make it into the mod at some point?
Logged
Been here since Alpha 1.1... Those were the days.

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #2 on: November 23, 2006, 08:10:44 pm »

Of course, every gun/gadget is going to make it, and then some [maybe]... but manual shotgun is not even a hint yet externally or internally.
Logged

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #3 on: November 23, 2006, 08:11:45 pm »

Of course, every gun/gadget is going to make it, and then some [maybe]...

Deagle frum CS plz. :D
Logged

olileauk

  • Last vestige of [L[T]K]
  • 00 Agent
  • ***
  • Posts: 238
  • Reputation Power: 1
  • olileauk has no influence.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #4 on: November 23, 2006, 08:14:09 pm »

well, it was worth asking.
Logged
Been here since Alpha 1.1... Those were the days.

framed

  • 007
  • ****
  • Posts: 1,063
  • Reputation Power: 0
  • framed has no influence.
  • Offline Offline
    • My Website (heavy wip)
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #5 on: November 23, 2006, 08:15:11 pm »

cougar magnum = deagle x2
Logged
This is not the greatest game in the world. No. This is just a tribute.

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #6 on: November 23, 2006, 08:16:13 pm »

cougar magnum = deagle x2

I was actually just thinking that... our cougar magnum looks like it will pwn the deagle.
Logged

Jonathan [Spider]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,740
  • Reputation Power: 1
  • Jonathan [Spider] has no influence.
  • Offline Offline
    • Jonathan Scott Art
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #7 on: November 24, 2006, 07:45:38 am »

itll all get in guys just give us a we bit of time
Logged
Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #8 on: November 24, 2006, 08:05:08 am »

DE does more damage, since it can do about 114 against armor, and CMag is 100.  But CMag doesn't lose any damage when it penetrates, and is muuuuuuuuuch more accurate. :D
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

framed

  • 007
  • ****
  • Posts: 1,063
  • Reputation Power: 0
  • framed has no influence.
  • Offline Offline
    • My Website (heavy wip)
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #9 on: November 24, 2006, 04:35:42 pm »

lose one round though, sometimes that seventh shell makes all the diff.

Really the deag and cmag are comparable to the pp7/dd44 in a way.
Logged
This is not the greatest game in the world. No. This is just a tribute.

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #10 on: November 24, 2006, 09:15:40 pm »

I think we should slightly increase the damage of the cmag and add a 7th ghost shell, then.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #11 on: November 24, 2006, 09:46:35 pm »

casper wants to frag with the cmag, and you want to take this away?? afox on thee.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #12 on: November 25, 2006, 06:29:56 am »

A fox?
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] Auto-Shotgun Render (11/23/06)
« Reply #13 on: November 25, 2006, 09:22:56 am »

A fox?

Yeah obviously spelled a 'faux' on the ...but i make up my own double meaning thing =)
Logged
Pages: [1]   Go Up