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Author Topic: [WEP] Sniper Rifle Render (11/23/06)  (Read 54545 times)

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framed

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #15 on: November 24, 2006, 03:40:41 am »

diffrence there is that the awp was a one shot kill, sniper did like 40 damage ;)
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VC

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #16 on: November 24, 2006, 03:52:05 am »

Sniper is 50 to head, same damage as most 9mm weapons.  It's really just PP7-S without spread, with 10° FOV, and an eigth round.
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VogonFord

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #17 on: November 24, 2006, 03:54:29 am »

Just out of curiosity, why is the render of an L42A1 with a silencer and a stainless steel barrel? Isn't the sniper rifle in GE007 more like the VSS Vintorez?

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #18 on: November 24, 2006, 04:15:41 am »

:: Isn't the sniper rifle in GE007 more like the VSS Vintorez?

Please, not that shit again.  Goldeneye Sniper Rifle is based on a Super Soaker.  Now we have The Bishop.  Deal with it.
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #19 on: November 24, 2006, 04:50:00 am »

It sounds like an AWP fightyard to me.. :-\ There better be only one Sniper in Cradle. One at the MAX. ::)
In fact there should be at MAX 2 snipers in a map. 1 to snipe, and another to counter-snipe the other sniper ;)
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #20 on: November 24, 2006, 05:07:38 am »

+1 Insightful.

(Yes, I have Slashdot mod points.)
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #21 on: November 24, 2006, 07:35:58 am »

Just out of curiosity, why is the render of an L42A1 with a silencer and a stainless steel barrel? Isn't the sniper rifle in GE007 more like the VSS Vintorez?

from what i remeber the gun in GE64 was a totaly made up gun that didnt really relate specifiacly to any real world gun. the creators didnt want to have to pay gun manufactures for the names and likness of the guns. so they sort of made their own versions that were based off of the real world guns and sort of barroed from their own design styles, and from other guns to create sort of a hybrid.

so arguing things like "OMGZZZ this isnt the balh blah gun from 1967" is kind of a pointless argument when they were modeling 20 polygon weapons hahah
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.sh4k3n

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #22 on: November 24, 2006, 09:22:45 am »

I think all snipers on cradle would be a delightful brand of chaos...
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #23 on: November 24, 2006, 10:47:34 am »

Cradle needs the following:

Cougar Magnum
ZMG
AR33
Sniper Rifle
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #24 on: November 24, 2006, 03:16:53 pm »

that's a nice loadout tbh
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #25 on: November 24, 2006, 06:27:25 pm »

It's about as fierce as you can get without it being LTK. :D
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
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"(03:12:59 PM) VC: Go ahead.  I am, and I am."

mbsurfer

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #26 on: November 24, 2006, 06:28:30 pm »

Cradle needs the following:

Cougar Magnum
ZMG
AR33
Sniper Rifle

QFT.

Fire Arms at its best ;)
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #27 on: November 25, 2006, 11:26:21 pm »

Looking good!  I think Fonfa will do a good job of Surface... May i ask which one you're going with?  Surface 2 is more creepier..
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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #28 on: November 28, 2006, 02:09:41 am »

i always thought that the n64 sniper rifle looked like it had a black hand towel mounted on it for a sight.<a href="http://www.putfile.com/pic.php?img=4111154" target="_blank">Click to enlarge.[/url]
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Shaken not Stirred

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Re: [WEP] Sniper Rifle Render (11/23/06)
« Reply #29 on: November 28, 2006, 04:02:28 am »

OH GOD I HOPE SOMEBODY DOESN'T PORT AWP_MAP TO GE:S!
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