Debriefing > General Goldeneye

Motion Blur, dynamic shadows, etc

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Sporkfire:
I think you guys will find this helpful or at least interesting



--- Quote ---SlowJoe45

Nov 2007
5032 Smartness

Hey guys,

Last time I posted I informed you all about the upcoming CSS game mode. Since then, I have been searching and sifting through the sdk, seeing what interesting things I can derive from it.

I have just figured out how to add dynamic shadows, cinematic physics and motion blur to any mod or HL2, HL2:EP1.

Originally I found that mounting appid 420 would only result in a crash, but after a bit of sifting, I finally got a gameinfo that would result in the mod or game using the effects of hl2:ep2. Not only this, but you can also launch episode 2 maps in the mod. This means, you can create a map with the cinematic physics and it will work in game.

To do this, simply go to the folder and edit (or create if it doesn't exist) a gameinfo.txt

"GameInfo"
{
   game       "<STEAM GAME NAME>"
   title       "<INGAME TITLE>"
   title2      "<INGAME SUBTITLE>"

   type      singleplayer_only

   FileSystem
   {
      SteamAppId            420
      ToolsAppId            211
      SearchPaths
      {
         Game            |gameinfo_path|.
         Game            ep2
         Game            episodic
         Game            hl2
      }
   }
}


I hope you guys enjoy this and it helps you all out if you're making a mod or if you just want to play an updated version of HL2 or HL2:EP2 or any mod which has been developed.

tl;dr Any source game with dynamic shadows, cinematic physics and motion blur.
 
--- End quote ---

Shaken not Stirred:
Well well well well well well well well well well well well well well well well well, what do we have here?

kraid:
How is the Impact on the Performance, when you change these things?

Anyway, do i need the latest Update of Steam/SDK or something else?

Spoudazo:
I love motion blur. :)

VC:
Motion Blur, used appropriately, rocks hard and long.

Portal: Not appropriate, rather annoying.
Team Fortress 2: Appropriate, especially if you normally see a bit of tearing when you flick turn.

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