Debriefing > General Goldeneye
Motion Blur, dynamic shadows, etc
Sporkfire:
I think you guys will find this helpful or at least interesting
--- Quote ---SlowJoe45
Nov 2007
5032 Smartness
Hey guys,
Last time I posted I informed you all about the upcoming CSS game mode. Since then, I have been searching and sifting through the sdk, seeing what interesting things I can derive from it.
I have just figured out how to add dynamic shadows, cinematic physics and motion blur to any mod or HL2, HL2:EP1.
Originally I found that mounting appid 420 would only result in a crash, but after a bit of sifting, I finally got a gameinfo that would result in the mod or game using the effects of hl2:ep2. Not only this, but you can also launch episode 2 maps in the mod. This means, you can create a map with the cinematic physics and it will work in game.
To do this, simply go to the folder and edit (or create if it doesn't exist) a gameinfo.txt
"GameInfo"
{
game "<STEAM GAME NAME>"
title "<INGAME TITLE>"
title2 "<INGAME SUBTITLE>"
type singleplayer_only
FileSystem
{
SteamAppId 420
ToolsAppId 211
SearchPaths
{
Game |gameinfo_path|.
Game ep2
Game episodic
Game hl2
}
}
}
I hope you guys enjoy this and it helps you all out if you're making a mod or if you just want to play an updated version of HL2 or HL2:EP2 or any mod which has been developed.
tl;dr Any source game with dynamic shadows, cinematic physics and motion blur.
--- End quote ---
Shaken not Stirred:
Well well well well well well well well well well well well well well well well well, what do we have here?
kraid:
How is the Impact on the Performance, when you change these things?
Anyway, do i need the latest Update of Steam/SDK or something else?
Spoudazo:
I love motion blur. :)
VC:
Motion Blur, used appropriately, rocks hard and long.
Portal: Not appropriate, rather annoying.
Team Fortress 2: Appropriate, especially if you normally see a bit of tearing when you flick turn.
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