GoldenEye: Source Forums

  • November 25, 2024, 12:33:44 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: Silo?  (Read 21655 times)

0 Members and 1 Guest are viewing this topic.

Sporkfire

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 419
  • Reputation Power: 0
  • Sporkfire has no influence.
  • Offline Offline
Re: Silo?
« Reply #15 on: October 30, 2007, 03:16:08 am »

I have a long way to go before finish the map, so I might include the elevator.
Logged

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: Silo?
« Reply #16 on: October 30, 2007, 12:41:00 pm »

It's just a suggestion. Use your own judgement.

There are also two inaccessible walkways in the map. Both on the fourth level, in silos 4-H4 and 4-C3. Something could be done with those.

Silo has lots of possibilities.
Logged

m-p{3}

  • IT Specialist
  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • m-p{3} has no influence.
  • Offline Offline
    • Steam
Re: Silo?
« Reply #17 on: November 05, 2007, 09:12:16 pm »

Also note that you can see some air vents from the silos. Would be nice to be able to walk inside these.
Logged

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: Silo?
« Reply #18 on: November 07, 2007, 07:53:37 pm »

Crappy map of Silo (Heavily modified by me. The original had major errors.):

[attachment deleted by admin]
Logged

Cyan

  • Secret Agent
  • **
  • Posts: 117
  • Reputation Power: 0
  • Cyan has no influence.
  • Offline Offline
Re: Silo?
« Reply #19 on: November 08, 2007, 03:19:43 am »

Yea I was looking at the original map when a few weeks ago and noticed that the way they had it the silos didnt even match up.
Logged

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: Silo?
« Reply #20 on: November 08, 2007, 05:36:01 am »

For some reason this map is holding my interest. I hated it in the original game, but as a modified multiplayer arena, it has huge possibilities.

I took a walk around Silo today using my Gameshark to display the player coordinates. Some things I noted:

-Each individual silo is approximately 800 units in diameter. Just an eyeball estimate, but I think these units might represent centimeters. This would mean the silos are 8 meters across.
-The center of each silo is approx. 2700 units from the center of the adjacent silo.
-The elevator at the end of the map is sitting on top of the hallway just before the entrance to Silo Y (4-K2) on the floor below. So this elevator cannot possibly go down, unless its location is changed.
-Oddly, on the fourth floor, the entrances to Silo 4-K2 (silo Y) and 4-A1 (silo Z) have their markings swapped so they identify the opposite silo. Looks like the programmers themselves got confused!
-The final entrance to silo 4-H4 (silo W) on the fifth floor is marked with "Do not enter" symbols instead of the silo number.

Sorry if any of this is already known info.
« Last Edit: November 08, 2007, 05:37:41 am by Mercury »
Logged

Mercury

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • Mercury is looked down upon.
  • Offline Offline
Re: Silo?
« Reply #21 on: November 08, 2007, 06:14:29 am »

A few more notes:

-Silo 4-H4 is accessible from three floors (four if you count the inaccessible walkway). If you restore the beta elevator, this will be by far the most "busy" silo.

-Consider that since GE:S allows jumping, people will be able to hop down from the walkways to other walkways below.

-The two inaccessible walkways need to either be removed or somehow connected to the rest of the map. The most obvious connection to Silo W is to extend the fourth floor hallway past the fuel room, turn it left, stairs down a little bit and done.

- SIlo X is more tricky. I see two options: either a direct connection from the surface (if you include it), OR from the exit area create a new hallway going left, then turn it right, a long flight of stairs down, right again and done (so basically you wrap around silo Y).

- Since people can hop down to the bottom of each silo, there should be some way up from there. In the original game, there is a small ladder connecting the bottom and the first-floor walkway in silo W. Maybe ladders like this in the other silos?
Logged
Pages: 1 [2]  All   Go Up