Global Communications > Development Media

[WEP] ZMG Render (11/23/06)

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Sean [Baron]:
Yes, its a secondary function, just like the PP7.

Wake[of]theBunT:
Im not as hardcore against it as Viashino is, thats my stance, it isnt 'wow' and it isnt 'omg WHY!!'  :)

mbsurfer:

--- Quote from: Baron on November 24, 2006, 12:58:19 am ---Yes, its a secondary function, just like the PP7.

--- End quote ---
Why take it out then? If someone doesn't like it silenced, don't turn on the sencondary function.  It will keep everyone happy to have it sencondary.

VC:
My hostility against Silenced ZMG stems from the fact I knew it would cause more trouble.  Specifically, the secondary function toggle.  PP7 and PP7 Silenced have a large difference in accuracy...PP7-S was used in all the multiplayer loadouts except for Mines, which also featured ZMG (which is better than KF7 ignoring the scope) and AR33, which is a +40% damage and highly accurate rifle.  The PP7 is unsilenced to make it competitive with the strong weapons of that loadout.

A togglable PP7 means you get a blazingly accurate pistol in models that shouldn't have it.  Look at Pistols.  PP7S, DD44, and CMag.  The whole idea was PP7S was a bit more accurate than DD44, but shorts you a bullet.  CMag is hyper accurate and penetrates, but is dog slow.  Allowing PP7U gives you almost-CMag-accuracy with semi-auto fire rate.  DD44 becomes a Klobb in comparison.



All because that stinking weapon icon font that isn't even used anymore had an erroneous silencer.

boris:
I really don't like the idea of a secondary click to put on/take off the silencer. It really needs to be 2 different guns.

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