Debriefing > General Goldeneye

why not go standalone

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DGMurdockIII:
why not make the mod/game a standalone game use a engine that dose so it dose not require people have bought a game to play it

here are some examples

Open Game Engine - http://www.opengameengine.org/

DarkPlaces - http://icculus.org/twilight/darkplaces/

Nebula - http://nebuladevice.cubik.org/

Crystal Space 3D - http://www.crystalspace3d.org

Delta3D - http://www.delta3d.org/

Sauerbraten - http://sauerbraten.org/

Panda3D - http://www.panda3d.org/

NeoEngine - http://www.realityrift.com/technology/neoengine/

Irrlicht Engine - http://irrlicht.sourceforge.net/

Genesis3D - http://www.genesis3d.com/

Horde3D - http://www.nextgen-engine.net/

VC:
Because it'd be more work?  Buying a Valve game isn't a big deal -- I think you can get access to base for what, $20?  You can't get access to dinner and a movie for two for $20.  Plus, we get a full toolkit and the engine is always getting better. (we will pretend the multifire bug never happened for the purposes of this argument ^_^)

Semedi:
Despite being free, going with one of those engines would massively reduce our realistic player base.

Doc.NO:

--- Quote from: Viashino Cutthroat on October 28, 2007, 08:13:34 pm ---Because it'd be more work?  Buying a Valve game isn't a big deal -- I think you can get access to base for what, $20?
--- End quote ---

Half Life 2 Deathmatch cost ONLY $9.9 and it gives you an access to EVERY source mods, including goldeneye:source :) So its not a huge amount of bucks to play a wonderful game.

Konrad Beerbaum:
Plus, last time I did research on free game engines, they are majorly lacking in essential features like normal mapping and the like.  Most of the people who I've talked to after working with the free engines said it was a big headache.  Since we can't sell the game anyway, there is no reason not to use a AAA level engine if we can get it for free, which we do. 

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