GoldenEye: Source Forums

  • November 21, 2024, 12:37:36 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [All]   Go Down

Author Topic: [WEP] PP7 Render (11/23/06)  (Read 37224 times)

0 Members and 1 Guest are viewing this topic.

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
[WEP] PP7 Render (11/23/06)
« on: November 23, 2006, 01:45:54 pm »

Click for lager image



Model and Texture by Baron and VertThrasher respectivly.

Enjoy!
« Last Edit: February 25, 2009, 10:40:24 pm by JcFerggy »
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #1 on: November 23, 2006, 05:29:33 pm »

I always knew a silenced PP7 looked better ::)
Logged

irfman

  • Secret Agent
  • **
  • Posts: 52
  • Reputation Power: 0
  • irfman is looked down upon.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #2 on: November 23, 2006, 08:04:45 pm »

Will there be an Animation to put the Silencer on or will it be two separate guns?


Nice job Btw  ;D
Logged

The_JFK

  • Secret Agent
  • **
  • Posts: 51
  • Reputation Power: 0
  • The_JFK has no influence.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #3 on: November 23, 2006, 08:18:11 pm »

My favourite gun in all it's glory, looking forward to using the non-supressed version.
Logged

framed

  • 007
  • ****
  • Posts: 1,063
  • Reputation Power: 0
  • framed has no influence.
  • Offline Offline
    • My Website (heavy wip)
Re: [WEP] PP7 Render (11/23/06)
« Reply #4 on: November 23, 2006, 08:20:54 pm »

You can add/remove the silencer just like the USP in cs
Logged
This is not the greatest game in the world. No. This is just a tribute.

WNxPrendatram

  • Agent
  • *
  • Posts: 14
  • Reputation Power: 0
  • WNxPrendatram has no influence.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #5 on: November 23, 2006, 09:11:52 pm »

You can add/remove the silencer just like the USP in cs
Excellent, i like nothing more than grbbing double silenced handguns and running round maps :P
Logged
Warrior Nation Goldeneye Source Section Major.
Check us out at:

If you want to join let us know

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #6 on: November 24, 2006, 02:14:53 am »

You can add/remove the silencer just like the USP in cs
Then how are you going to silence both the PP7's when you are dual-wielding them.. :-\
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: [WEP] PP7 Render (11/23/06)
« Reply #7 on: November 24, 2006, 02:57:00 am »

There will be a seperate button for dual. Example: Right mouse button is silencer add-remove, and z is equip dual. Of course all of that can be changed to whatever you want.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] PP7 Render (11/23/06)
« Reply #8 on: November 24, 2006, 03:17:47 am »

Of course all of that can be changed to whatever you want.



Yes Sir, our mistake.

.................

Duel wielding in Goldeneye is pretty sweeet tho.
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #9 on: November 24, 2006, 03:26:06 am »

There will be a seperate button for dual. Example: Right mouse button is silencer add-remove, and z is equip dual. Of course all of that can be changed to whatever you want.
Well, what if you dual-wield an non-silenced ZMG then you wanted to silence both of them while dual-wielding them.  Will you have to un-duel-wield them then silence one, the re-dual-wield? ::)
Logged

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: [WEP] PP7 Render (11/23/06)
« Reply #10 on: November 24, 2006, 03:49:09 am »

If the single ZMG you're holding is silenced then the one that comes up when you dual wield is silenced as well. You can then silence/un-silence them both while dual wielding, you can't have one silenced and one un-silenced though.
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #11 on: November 24, 2006, 04:00:50 am »

You can then silence/un-silence them both while dual wielding,
That is going to be a weird animation.. :-\
Logged

framed

  • 007
  • ****
  • Posts: 1,063
  • Reputation Power: 0
  • framed has no influence.
  • Offline Offline
    • My Website (heavy wip)
Re: [WEP] PP7 Render (11/23/06)
« Reply #12 on: November 24, 2006, 04:13:16 am »

drop offscreen animation for the win fool!
Logged
This is not the greatest game in the world. No. This is just a tribute.

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: [WEP] PP7 Render (11/23/06)
« Reply #13 on: November 24, 2006, 06:27:39 am »

Like Framed said, you have to remember that no animations actually happen. Could you imagine reloading two ZMGs at the same time?
Logged

Polizei

  • 00 Agent
  • ***
  • Posts: 380
  • Reputation Power: 1
  • Polizei has no influence.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #14 on: November 24, 2006, 06:30:20 am »

I'm sure Q could whip up a gadget for 007 that would do all that reloading/silencering in a heartbeat.

Damn, I had an idea for the "Design a gadget" contest about a year and a half too late.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: [WEP] PP7 Render (11/23/06)
« Reply #15 on: November 24, 2006, 06:32:53 am »

hope you enjoyed your F


....for FAIL!!
Logged

MtM0201

  • Guest
Re: [WEP] PP7 Render (11/23/06)
« Reply #16 on: November 24, 2006, 06:52:57 am »

Like Framed said, you have to remember that no animations actually happen. Could you imagine reloading two ZMGs at the same time?

yes, but would take a while....and you`d most likely get pwned more during reload.
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 794
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #17 on: November 24, 2006, 02:40:40 pm »

drop offscreen animation for the win fool!
drop offscreen animation for the win fool!
Classic Goldeneye feel :D
Logged

m-p{3}

  • IT Specialist
  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • m-p{3} has no influence.
  • Offline Offline
    • Steam
Re: [WEP] PP7 Render (11/23/06)
« Reply #18 on: November 26, 2006, 07:08:04 am »

Like Framed said, you have to remember that no animations actually happen. Could you imagine reloading two ZMGs at the same time?

yes, but would take a while....and you`d most likely get pwned more during reload.
He can reload two guns at the same time :D
You know James Bond got more than 2 arms right ? (Moonraker lasers + wristwatch bug :D)
Logged

jakrek19

  • Agent
  • *
  • Posts: 7
  • Reputation Power: 0
  • jakrek19 has no influence.
  • Offline Offline
Re: [WEP] PP7 Render (11/23/06)
« Reply #19 on: November 27, 2006, 07:33:13 am »

Click to enlargeClick to enlarge<a href="http://www.putfile.com/pic.php?img=4105846" target="_blank">Click to enlarge.[/url]<a href="http://www.putfile.com/pic.php?img=4105851" target="_blank">Click to enlarge.[/url]<a href="http://www.putfile.com/pic.php?img=4105850" target="_blank">Click to enlarge.[/url] HOW BOUT THAT DUAL WEILDING
« Last Edit: November 27, 2006, 07:44:40 am by jakrek19 »
Logged

nowhere

  • 00 Agent
  • ***
  • Posts: 474
  • Reputation Power: 0
  • nowhere has no influence.
  • Offline Offline
    • Janus Syndicate
Re: [WEP] PP7 Render (11/23/06)
« Reply #20 on: November 27, 2006, 10:26:53 am »

Hahahahahahahaha, that's hilarious. +rep for you Jakrek19.
Logged
Pages: 1 2 [All]   Go Up