Thank you Johnathan and Konrad. That is the exact answer I was looking for. I understand now why you wouldn't want to do updates with that stuff. I am happy though that MAJOR MAJOR crashes are not happen right now. That is always a good sign. So are you guys going to hold your release until the sdk is update with EP2 modifications?
Thanks for the good responses
Lax
i think we are eventually going to have to switch over to the episode 2 SDK... but the trick is when is valve going to get it out to us. they are notorious for getting things like that out to developers pretty late. not to mention last update they had gave us the lovely multi fire bug... which they had no solution for almost a year.
if they can get the SDK us soon, we could start working on the final clean build of the game. which would be really nice.
if we were to release our current build... it would be a lot of work, and we would still have to do a recode and cleanup anyway. so i think its best that we just wait to get you guys a clean fun game to play. so for now they can just squash any large bugs that pop up so we don't have to deal with them in the recode.
i think its really funny when people are like "OMG this mod is dead" when from the inside of the team everyone is like "hey... the core game is almost done... cool" yea sure theres cool features and extras we want to put in, but in terms of a the major game play mechanics.. the game is looking surprisingly solid right now.
basically the big hurdles the team has right now as far as development,
1. port to EP2 SDK
2. Bug hunt the port
3. play test/ balance
4. art asset polishing.
and thats about it. hope that gives you guys a bit of a clue to whats going on the inside.