GoldenEye: Source Forums

  • November 14, 2024, 08:13:58 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Custom maps  (Read 8053 times)

0 Members and 1 Guest are viewing this topic.

enigma789

  • Guest
Custom maps
« on: November 18, 2007, 02:42:15 am »

Is it possible to make custom maps for GE:S using SDK?
Logged

Sporkfire

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 419
  • Reputation Power: 0
  • Sporkfire has no influence.
  • Offline Offline
Re: Custom maps
« Reply #1 on: November 18, 2007, 05:15:30 am »

yes, If you need to know the configs look at the wiki.
Logged

enigma789

  • Guest
Re: Custom maps
« Reply #2 on: November 20, 2007, 06:48:46 am »

Ah, I found the directions.

Is it possible to make single player maps for GE:S then?

I'm guessing no, but I thought I might as well ask.
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: Custom maps
« Reply #3 on: November 20, 2007, 08:32:04 am »

Well sure, but we don't have any AI implemented as far as I know, so it would be pretty pointless.
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

enigma789

  • Guest
Re: Custom maps
« Reply #4 on: November 20, 2007, 11:01:58 pm »

Yeah, that's what I was basically figuring.

How much programming skill, would you say, would be needed in order for someone like myself be able to put bots in a sp map? Is it possible to somehow import bots from, say, CSS and just change the model?
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Custom maps
« Reply #5 on: November 21, 2007, 07:22:20 am »

no i dont think its possible to even third-party rig up a SP scenario in GE:S, because the support for scripting code hasnt been implemented.

(as far as i know)
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Custom maps
« Reply #6 on: November 22, 2007, 11:59:50 am »

Not yet any way. :P
Logged
Pages: [1]   Go Up